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Main Authors: O'Connor, Jim, Hoag, Annika, Goyette, Sarah, Parker, Gary B.
Format: Preprint
Published: 2026
Subjects:
Online Access:https://arxiv.org/abs/2603.15297
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author O'Connor, Jim
Hoag, Annika
Goyette, Sarah
Parker, Gary B.
author_facet O'Connor, Jim
Hoag, Annika
Goyette, Sarah
Parker, Gary B.
contents Dragonchess, a three-dimensional chess variant introduced by Gary Gygax, presents unique strategic and computational challenges that make it an ideal environment for studying the transfer of artificial intelligence (AI) heuristics across domains. In this work, we introduce Dragonchess as a novel testbed for AI research and provide an open-source, Python-based game engine for community use. Our research investigates evolutionary transfer learning by adapting heuristic evaluation functions directly from Stockfish, a leading chess engine, and subsequently optimizing them using Covariance Matrix Adaptation Evolution Strategy (CMA-ES). Initial trials showed that direct heuristic transfers were inadequate due to Dragonchess's distinct multi-layer structure and movement rules. However, evolutionary optimization significantly improved AI agent performance, resulting in superior gameplay demonstrated through empirical evaluation in a 50-round Swiss-style tournament. This research establishes the effectiveness of evolutionary methods in adapting heuristic knowledge to structurally complex, previously unexplored game domains.
format Preprint
id arxiv_https___arxiv_org_abs_2603_15297
institution arXiv
publishDate 2026
record_format arxiv
spellingShingle Evolutionary Transfer Learning for Dragonchess
O'Connor, Jim
Hoag, Annika
Goyette, Sarah
Parker, Gary B.
Artificial Intelligence
Dragonchess, a three-dimensional chess variant introduced by Gary Gygax, presents unique strategic and computational challenges that make it an ideal environment for studying the transfer of artificial intelligence (AI) heuristics across domains. In this work, we introduce Dragonchess as a novel testbed for AI research and provide an open-source, Python-based game engine for community use. Our research investigates evolutionary transfer learning by adapting heuristic evaluation functions directly from Stockfish, a leading chess engine, and subsequently optimizing them using Covariance Matrix Adaptation Evolution Strategy (CMA-ES). Initial trials showed that direct heuristic transfers were inadequate due to Dragonchess's distinct multi-layer structure and movement rules. However, evolutionary optimization significantly improved AI agent performance, resulting in superior gameplay demonstrated through empirical evaluation in a 50-round Swiss-style tournament. This research establishes the effectiveness of evolutionary methods in adapting heuristic knowledge to structurally complex, previously unexplored game domains.
title Evolutionary Transfer Learning for Dragonchess
topic Artificial Intelligence
url https://arxiv.org/abs/2603.15297