A Texture Lookup Approach to Bézier Curve Evaluation on the GPU

Fuente: arXiv
Saved in:
Bibliographic Details
Main Authors: Anas, Muhammad, Wolfe, Alan
Format: Preprint
Published: 2026
Subjects:
Online Access:
Tags: Add Tag
No Tags, Be the first to tag this record!
_version_ 1866918391455940608
author Anas, Muhammad
Wolfe, Alan
author_facet Anas, Muhammad
Wolfe, Alan
contents We present a texture-based technique for evaluating Bézier curves on the GPU that leverages fixed-function linear texture interpolation hardware. By offloading curve evaluation to the texture interpolator, this approach can improve performance in compute-bound GPU workloads. The method can also be used naturally for Bézier surfaces and volumes and extends to advanced curve types such as B-splines, NURBS, and both integral and rational polynomials. We show how Seiler interpolation fits into this framework to improve efficiency. We also compare performance and accuracy against curves evaluated as polynomials in shader code.
format Preprint
id arxiv_https___arxiv_org_abs_2603_15447
institution arXiv
publishDate 2026
record_format arxiv
spellingShingle A Texture Lookup Approach to Bézier Curve Evaluation on the GPU
Anas, Muhammad
Wolfe, Alan
Graphics
68U05
I.3.6
We present a texture-based technique for evaluating Bézier curves on the GPU that leverages fixed-function linear texture interpolation hardware. By offloading curve evaluation to the texture interpolator, this approach can improve performance in compute-bound GPU workloads. The method can also be used naturally for Bézier surfaces and volumes and extends to advanced curve types such as B-splines, NURBS, and both integral and rational polynomials. We show how Seiler interpolation fits into this framework to improve efficiency. We also compare performance and accuracy against curves evaluated as polynomials in shader code.
title A Texture Lookup Approach to Bézier Curve Evaluation on the GPU
topic Graphics
68U05
I.3.6
url https://arxiv.org/abs/2603.15447