The PokeAgent Challenge: Competitive and Long-Context Learning at Scale

Fuente: arXiv
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Main Authors: Karten, Seth, Grigsby, Jake, Upaa Jr, Tersoo, Bae, Junik, Hong, Seonghun, Jeong, Hyunyoung, Jung, Jaeyoon, Kerdthaisong, Kun, Kim, Gyungbo, Kim, Hyeokgi, Kim, Yujin, Kwon, Eunju, Liu, Dongyu, Mariglia, Patrick, Park, Sangyeon, Schink, Benedikt, Shi, Xianwei, Sistilli, Anthony, Twin, Joseph, Urdu, Arian, Urdu, Matin, Wang, Qiao, Wu, Ling, Zhang, Wenli, Zhou, Kunsheng, Milani, Stephanie, Vodrahalli, Kiran, Zhang, Amy, Fang, Fei, Zhu, Yuke, Jin, Chi
Format: Preprint
Published: 2026
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author Karten, Seth
Grigsby, Jake
Upaa Jr, Tersoo
Bae, Junik
Hong, Seonghun
Jeong, Hyunyoung
Jung, Jaeyoon
Kerdthaisong, Kun
Kim, Gyungbo
Kim, Hyeokgi
Kim, Yujin
Kwon, Eunju
Liu, Dongyu
Mariglia, Patrick
Park, Sangyeon
Schink, Benedikt
Shi, Xianwei
Sistilli, Anthony
Twin, Joseph
Urdu, Arian
Urdu, Matin
Wang, Qiao
Wu, Ling
Zhang, Wenli
Zhou, Kunsheng
Milani, Stephanie
Vodrahalli, Kiran
Zhang, Amy
Fang, Fei
Zhu, Yuke
Jin, Chi
author_facet Karten, Seth
Grigsby, Jake
Upaa Jr, Tersoo
Bae, Junik
Hong, Seonghun
Jeong, Hyunyoung
Jung, Jaeyoon
Kerdthaisong, Kun
Kim, Gyungbo
Kim, Hyeokgi
Kim, Yujin
Kwon, Eunju
Liu, Dongyu
Mariglia, Patrick
Park, Sangyeon
Schink, Benedikt
Shi, Xianwei
Sistilli, Anthony
Twin, Joseph
Urdu, Arian
Urdu, Matin
Wang, Qiao
Wu, Ling
Zhang, Wenli
Zhou, Kunsheng
Milani, Stephanie
Vodrahalli, Kiran
Zhang, Amy
Fang, Fei
Zhu, Yuke
Jin, Chi
contents We present the PokeAgent Challenge, a large-scale benchmark for decision-making research built on Pokemon's multi-agent battle system and expansive role-playing game (RPG) environment. Partial observability, game-theoretic reasoning, and long-horizon planning remain open problems for frontier AI, yet few benchmarks stress all three simultaneously under realistic conditions. PokeAgent targets these limitations at scale through two complementary tracks: our Battling Track, which calls for strategic reasoning and generalization under partial observability in competitive Pokemon battles, and our Speedrunning Track, which requires long-horizon planning and sequential decision-making in the Pokemon RPG. Our Battling Track supplies a dataset of 20M+ battle trajectories alongside a suite of heuristic, RL, and LLM-based baselines capable of high-level competitive play. Our Speedrunning Track provides the first standardized evaluation framework for RPG speedrunning, including an open-source multi-agent orchestration system for modular, reproducible comparisons of harness-based LLM approaches. Our NeurIPS 2025 competition validates both the quality of our resources and the research community's interest in Pokemon, with over 100 teams competing across both tracks and winning solutions detailed in our paper. Participant submissions and our baselines reveal considerable gaps between generalist (LLM), specialist (RL), and elite human performance. Analysis against the BenchPress evaluation matrix shows that Pokemon battling is nearly orthogonal to standard LLM benchmarks, measuring capabilities not captured by existing suites and positioning Pokemon as an unsolved benchmark that can drive RL and LLM research forward. We transition to a living benchmark with a live leaderboard for Battling and self-contained evaluation for Speedrunning at https://pokeagentchallenge.com.
format Preprint
id arxiv_https___arxiv_org_abs_2603_15563
institution arXiv
publishDate 2026
record_format arxiv
spellingShingle The PokeAgent Challenge: Competitive and Long-Context Learning at Scale
Karten, Seth
Grigsby, Jake
Upaa Jr, Tersoo
Bae, Junik
Hong, Seonghun
Jeong, Hyunyoung
Jung, Jaeyoon
Kerdthaisong, Kun
Kim, Gyungbo
Kim, Hyeokgi
Kim, Yujin
Kwon, Eunju
Liu, Dongyu
Mariglia, Patrick
Park, Sangyeon
Schink, Benedikt
Shi, Xianwei
Sistilli, Anthony
Twin, Joseph
Urdu, Arian
Urdu, Matin
Wang, Qiao
Wu, Ling
Zhang, Wenli
Zhou, Kunsheng
Milani, Stephanie
Vodrahalli, Kiran
Zhang, Amy
Fang, Fei
Zhu, Yuke
Jin, Chi
Machine Learning
Artificial Intelligence
We present the PokeAgent Challenge, a large-scale benchmark for decision-making research built on Pokemon's multi-agent battle system and expansive role-playing game (RPG) environment. Partial observability, game-theoretic reasoning, and long-horizon planning remain open problems for frontier AI, yet few benchmarks stress all three simultaneously under realistic conditions. PokeAgent targets these limitations at scale through two complementary tracks: our Battling Track, which calls for strategic reasoning and generalization under partial observability in competitive Pokemon battles, and our Speedrunning Track, which requires long-horizon planning and sequential decision-making in the Pokemon RPG. Our Battling Track supplies a dataset of 20M+ battle trajectories alongside a suite of heuristic, RL, and LLM-based baselines capable of high-level competitive play. Our Speedrunning Track provides the first standardized evaluation framework for RPG speedrunning, including an open-source multi-agent orchestration system for modular, reproducible comparisons of harness-based LLM approaches. Our NeurIPS 2025 competition validates both the quality of our resources and the research community's interest in Pokemon, with over 100 teams competing across both tracks and winning solutions detailed in our paper. Participant submissions and our baselines reveal considerable gaps between generalist (LLM), specialist (RL), and elite human performance. Analysis against the BenchPress evaluation matrix shows that Pokemon battling is nearly orthogonal to standard LLM benchmarks, measuring capabilities not captured by existing suites and positioning Pokemon as an unsolved benchmark that can drive RL and LLM research forward. We transition to a living benchmark with a live leaderboard for Battling and self-contained evaluation for Speedrunning at https://pokeagentchallenge.com.
title The PokeAgent Challenge: Competitive and Long-Context Learning at Scale
topic Machine Learning
Artificial Intelligence
url https://arxiv.org/abs/2603.15563