SAC-NeRF: Adaptive Ray Sampling for Neural Radiance Fields via Soft Actor-Critic Reinforcement Learning

Fuente: arXiv
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Main Author: Ge, Chenyu
Format: Preprint
Published: 2025
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author Ge, Chenyu
author_facet Ge, Chenyu
contents Neural Radiance Fields (NeRF) have achieved photorealistic novel view synthesis but suffer from computational inefficiency due to dense ray sampling during volume rendering. We propose SAC-NeRF, a reinforcement learning framework that learns adaptive sampling policies using Soft Actor-Critic (SAC). Our method formulates sampling as a Markov Decision Process where an RL agent learns to allocate samples based on scene characteristics. We introduce three technical components: (1) a Gaussian mixture distribution color model providing uncertainty estimates, (2) a multi-component reward function balancing quality, efficiency, and consistency, and (3) a two-stage training strategy addressing environment non-stationarity. Experiments on Synthetic-NeRF and LLFF datasets show that SAC-NeRF reduces sampling points by 35-48\% while maintaining rendering quality within 0.3-0.8 dB PSNR of dense sampling baselines. While the learned policy is scene-specific and the RL framework adds complexity compared to simpler heuristics, our work demonstrates that data-driven sampling strategies can discover effective patterns that would be difficult to hand-design.
format Preprint
id arxiv_https___arxiv_org_abs_2603_15622
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle SAC-NeRF: Adaptive Ray Sampling for Neural Radiance Fields via Soft Actor-Critic Reinforcement Learning
Ge, Chenyu
Computer Vision and Pattern Recognition
Artificial Intelligence
Neural Radiance Fields (NeRF) have achieved photorealistic novel view synthesis but suffer from computational inefficiency due to dense ray sampling during volume rendering. We propose SAC-NeRF, a reinforcement learning framework that learns adaptive sampling policies using Soft Actor-Critic (SAC). Our method formulates sampling as a Markov Decision Process where an RL agent learns to allocate samples based on scene characteristics. We introduce three technical components: (1) a Gaussian mixture distribution color model providing uncertainty estimates, (2) a multi-component reward function balancing quality, efficiency, and consistency, and (3) a two-stage training strategy addressing environment non-stationarity. Experiments on Synthetic-NeRF and LLFF datasets show that SAC-NeRF reduces sampling points by 35-48\% while maintaining rendering quality within 0.3-0.8 dB PSNR of dense sampling baselines. While the learned policy is scene-specific and the RL framework adds complexity compared to simpler heuristics, our work demonstrates that data-driven sampling strategies can discover effective patterns that would be difficult to hand-design.
title SAC-NeRF: Adaptive Ray Sampling for Neural Radiance Fields via Soft Actor-Critic Reinforcement Learning
topic Computer Vision and Pattern Recognition
Artificial Intelligence
url https://arxiv.org/abs/2603.15622