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Main Authors: Penner, Eric, D'Angelo, Josephine, Smith, Clinton, Matsuda, Nathan, Siva, Neethan, Guan, Phillip
Format: Preprint
Published: 2026
Subjects:
Online Access:https://arxiv.org/abs/2603.15796
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author Penner, Eric
D'Angelo, Josephine
Smith, Clinton
Matsuda, Nathan
Siva, Neethan
Guan, Phillip
author_facet Penner, Eric
D'Angelo, Josephine
Smith, Clinton
Matsuda, Nathan
Siva, Neethan
Guan, Phillip
contents End-to-end (e2e) latency in head-mounted displays (HMD) is the time delay between a physical change in the world (e.g., a user's head movement) and the moment the display updates to reflect that change. Tracking, rendering, and other computation in real systems invariably introduce some amount of e2e latency to all HMDs. In modern devices this latency is usually in the range of 12-60 milliseconds which is partially addressed through pose prediction and late stage reprojection which means that perceptual studies and user experience evaluations cannot explore latencies below these values. Here, we introduce a video passthrough HMD, called Camsicle, which is capable of 2-millisecond e2e latency and, additionally, uses a catadioptric design to achieve perspective-correct passthrough without reprojection. This platform enables naturalistic user studies to interrogate the impacts of latency on user experience, preference, and performance. Across two user studies and 57 participants we find that 2 and 14.3 millisecond latencies are preferred over 23 and 29 milliseconds when attempting to catch a ball. Additionally, we compare individual latency preferences in this naturalistic ball-catching task to psychophysical thresholds for latency detection in a reference-grade system with zero latency to investigate how psychophysical thresholds may relate to subjective evaluations in naturalistic scenarios.
format Preprint
id arxiv_https___arxiv_org_abs_2603_15796
institution arXiv
publishDate 2026
record_format arxiv
spellingShingle Perceptual Requirements for Low-Latency Head-Mounted Displays
Penner, Eric
D'Angelo, Josephine
Smith, Clinton
Matsuda, Nathan
Siva, Neethan
Guan, Phillip
Graphics
End-to-end (e2e) latency in head-mounted displays (HMD) is the time delay between a physical change in the world (e.g., a user's head movement) and the moment the display updates to reflect that change. Tracking, rendering, and other computation in real systems invariably introduce some amount of e2e latency to all HMDs. In modern devices this latency is usually in the range of 12-60 milliseconds which is partially addressed through pose prediction and late stage reprojection which means that perceptual studies and user experience evaluations cannot explore latencies below these values. Here, we introduce a video passthrough HMD, called Camsicle, which is capable of 2-millisecond e2e latency and, additionally, uses a catadioptric design to achieve perspective-correct passthrough without reprojection. This platform enables naturalistic user studies to interrogate the impacts of latency on user experience, preference, and performance. Across two user studies and 57 participants we find that 2 and 14.3 millisecond latencies are preferred over 23 and 29 milliseconds when attempting to catch a ball. Additionally, we compare individual latency preferences in this naturalistic ball-catching task to psychophysical thresholds for latency detection in a reference-grade system with zero latency to investigate how psychophysical thresholds may relate to subjective evaluations in naturalistic scenarios.
title Perceptual Requirements for Low-Latency Head-Mounted Displays
topic Graphics
url https://arxiv.org/abs/2603.15796