NanoGS: Training-Free Gaussian Splat Simplification

Fuente: arXiv
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Hauptverfasser: Xiong, Butian, Liu, Rong, Zhou, Tiantian, Chen, Meida, Fan, Zhiwen, Feng, Andrew
Format: Preprint
Veröffentlicht: 2026
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author Xiong, Butian
Liu, Rong
Zhou, Tiantian
Chen, Meida
Fan, Zhiwen
Feng, Andrew
author_facet Xiong, Butian
Liu, Rong
Zhou, Tiantian
Chen, Meida
Fan, Zhiwen
Feng, Andrew
contents 3D Gaussian Splat (3DGS) enables high-fidelity, real-time novel view synthesis by representing scenes with large sets of anisotropic primitives, but often requires millions of Splats, incurring significant storage and transmission costs. Most existing compression methods rely on GPU-intensive post-training optimization with calibrated images, limiting practical deployment. We introduce NanoGS, a training-free and lightweight framework for Gaussian Splat simplification. Instead of relying on image-based rendering supervision, NanoGS formulates simplification as local pairwise merging over a sparse spatial graph. The method approximates a pair of Gaussians with a single primitive using mass preserved moment matching and evaluates merge quality through a principled merge cost between the original mixture and its approximation. By restricting merge candidates to local neighborhoods and selecting compatible pairs efficiently, NanoGS produces compact Gaussian representations while preserving scene structure and appearance. NanoGS operates directly on existing Gaussian Splat models, runs efficiently on CPU, and preserves the standard 3DGS parameterization, enabling seamless integration with existing rendering pipelines. Experiments demonstrate that NanoGS substantially reduces primitive count while maintaining high rendering fidelity, providing an efficient and practical solution for Gaussian Splat simplification. Our project website is available at https://saliteta.github.io/NanoGS/.
format Preprint
id arxiv_https___arxiv_org_abs_2603_16103
institution arXiv
publishDate 2026
record_format arxiv
spellingShingle NanoGS: Training-Free Gaussian Splat Simplification
Xiong, Butian
Liu, Rong
Zhou, Tiantian
Chen, Meida
Fan, Zhiwen
Feng, Andrew
Computer Vision and Pattern Recognition
Graphics
3D Gaussian Splat (3DGS) enables high-fidelity, real-time novel view synthesis by representing scenes with large sets of anisotropic primitives, but often requires millions of Splats, incurring significant storage and transmission costs. Most existing compression methods rely on GPU-intensive post-training optimization with calibrated images, limiting practical deployment. We introduce NanoGS, a training-free and lightweight framework for Gaussian Splat simplification. Instead of relying on image-based rendering supervision, NanoGS formulates simplification as local pairwise merging over a sparse spatial graph. The method approximates a pair of Gaussians with a single primitive using mass preserved moment matching and evaluates merge quality through a principled merge cost between the original mixture and its approximation. By restricting merge candidates to local neighborhoods and selecting compatible pairs efficiently, NanoGS produces compact Gaussian representations while preserving scene structure and appearance. NanoGS operates directly on existing Gaussian Splat models, runs efficiently on CPU, and preserves the standard 3DGS parameterization, enabling seamless integration with existing rendering pipelines. Experiments demonstrate that NanoGS substantially reduces primitive count while maintaining high rendering fidelity, providing an efficient and practical solution for Gaussian Splat simplification. Our project website is available at https://saliteta.github.io/NanoGS/.
title NanoGS: Training-Free Gaussian Splat Simplification
topic Computer Vision and Pattern Recognition
Graphics
url https://arxiv.org/abs/2603.16103