ADAPT: Adaptive Dual-projection Architecture for Perceptive Traversal

Fuente: arXiv
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Auteurs principaux: Shao, Shuo, Huang, Tianchen, Gao, Wei, Zhang, Shiwu
Format: Preprint
Publié: 2026
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author Shao, Shuo
Huang, Tianchen
Gao, Wei
Zhang, Shiwu
author_facet Shao, Shuo
Huang, Tianchen
Gao, Wei
Zhang, Shiwu
contents Agile humanoid locomotion in complex 3D en- vironments requires balancing perceptual fidelity with com- putational efficiency, yet existing methods typically rely on rigid sensing configurations. We propose ADAPT (Adaptive dual-projection architecture for perceptive traversal), which represents the environment using a horizontal elevation map for terrain geometry and a vertical distance map for traversable- space constraints. ADAPT further treats its spatial sensing range as a learnable action, enabling the policy to expand its perceptual horizon during fast motion and contract it in cluttered scenes for finer local resolution. Compared with voxel-based baselines, ADAPT drastically reduces observation dimensionality and computational overhead while substantially accelerating training. Experimentally, it achieves successful zero-shot transfer to a Unitree G1 Humanoid and signifi- cantly outperforms fixed-range baselines, yielding highly robust traversal across diverse 3D environtmental challenges.
format Preprint
id arxiv_https___arxiv_org_abs_2603_16328
institution arXiv
publishDate 2026
record_format arxiv
spellingShingle ADAPT: Adaptive Dual-projection Architecture for Perceptive Traversal
Shao, Shuo
Huang, Tianchen
Gao, Wei
Zhang, Shiwu
Robotics
Agile humanoid locomotion in complex 3D en- vironments requires balancing perceptual fidelity with com- putational efficiency, yet existing methods typically rely on rigid sensing configurations. We propose ADAPT (Adaptive dual-projection architecture for perceptive traversal), which represents the environment using a horizontal elevation map for terrain geometry and a vertical distance map for traversable- space constraints. ADAPT further treats its spatial sensing range as a learnable action, enabling the policy to expand its perceptual horizon during fast motion and contract it in cluttered scenes for finer local resolution. Compared with voxel-based baselines, ADAPT drastically reduces observation dimensionality and computational overhead while substantially accelerating training. Experimentally, it achieves successful zero-shot transfer to a Unitree G1 Humanoid and signifi- cantly outperforms fixed-range baselines, yielding highly robust traversal across diverse 3D environtmental challenges.
title ADAPT: Adaptive Dual-projection Architecture for Perceptive Traversal
topic Robotics
url https://arxiv.org/abs/2603.16328