Controlling Fish Schools via Reinforcement Learning of Virtual Fish Movement

Fuente: arXiv
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Autori principali: Nishii, Yusuke, Kawashima, Hiroaki
Natura: Preprint
Pubblicazione: 2026
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author Nishii, Yusuke
Kawashima, Hiroaki
author_facet Nishii, Yusuke
Kawashima, Hiroaki
contents This study investigates a method to guide and control fish schools using virtual fish trained with reinforcement learning. We utilize 2D virtual fish displayed on a screen to overcome technical challenges such as durability and movement constraints inherent in physical robotic agents. To address the lack of detailed behavioral models for real fish, we adopt a model-free reinforcement learning approach. First, simulation results show that reinforcement learning can acquire effective movement policies even when simulated real fish frequently ignore the virtual stimulus. Second, real-world experiments with live fish confirm that the learned policy successfully guides fish schools toward specified target directions. Statistical analysis reveals that the proposed method significantly outperforms baseline conditions, including the absence of stimulus and a heuristic "stay-at-edge" strategy. This study provides an early demonstration of how reinforcement learning can be used to influence collective animal behavior through artificial agents.
format Preprint
id arxiv_https___arxiv_org_abs_2603_16384
institution arXiv
publishDate 2026
record_format arxiv
spellingShingle Controlling Fish Schools via Reinforcement Learning of Virtual Fish Movement
Nishii, Yusuke
Kawashima, Hiroaki
Robotics
Machine Learning
Populations and Evolution
This study investigates a method to guide and control fish schools using virtual fish trained with reinforcement learning. We utilize 2D virtual fish displayed on a screen to overcome technical challenges such as durability and movement constraints inherent in physical robotic agents. To address the lack of detailed behavioral models for real fish, we adopt a model-free reinforcement learning approach. First, simulation results show that reinforcement learning can acquire effective movement policies even when simulated real fish frequently ignore the virtual stimulus. Second, real-world experiments with live fish confirm that the learned policy successfully guides fish schools toward specified target directions. Statistical analysis reveals that the proposed method significantly outperforms baseline conditions, including the absence of stimulus and a heuristic "stay-at-edge" strategy. This study provides an early demonstration of how reinforcement learning can be used to influence collective animal behavior through artificial agents.
title Controlling Fish Schools via Reinforcement Learning of Virtual Fish Movement
topic Robotics
Machine Learning
Populations and Evolution
url https://arxiv.org/abs/2603.16384