SOMA: Unifying Parametric Human Body Models

Fuente: arXiv
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Main Authors: Saito, Jun, Li, Jiefeng, de Ruyter, Michael, Guerrero, Miguel, Lim, Edy, Hassani, Ehsan, Ribera, Roger Blanco, Moon, Hyejin, Dadela, Magdalena, Di Lucca, Marco, Wang, Qiao, Li, Xueting, Kautz, Jan, Yuen, Simon, Iqbal, Umar
Format: Preprint
Published: 2026
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author Saito, Jun
Li, Jiefeng
de Ruyter, Michael
Guerrero, Miguel
Lim, Edy
Hassani, Ehsan
Ribera, Roger Blanco
Moon, Hyejin
Dadela, Magdalena
Di Lucca, Marco
Wang, Qiao
Li, Xueting
Kautz, Jan
Yuen, Simon
Iqbal, Umar
author_facet Saito, Jun
Li, Jiefeng
de Ruyter, Michael
Guerrero, Miguel
Lim, Edy
Hassani, Ehsan
Ribera, Roger Blanco
Moon, Hyejin
Dadela, Magdalena
Di Lucca, Marco
Wang, Qiao
Li, Xueting
Kautz, Jan
Yuen, Simon
Iqbal, Umar
contents Parametric human body models are foundational to human reconstruction, animation, and simulation, yet they remain mutually incompatible: SMPL, SMPL-X, MHR, Anny, and related models each diverge in mesh topology, skeletal structure, shape parameterization, and unit convention, making it impractical to exploit their complementary strengths within a single pipeline. We present SOMA, a unified body layer that bridges these heterogeneous representations through three abstraction layers. Mesh topology abstraction maps any source model's identity to a shared canonical mesh in constant time per vertex. Skeletal abstraction recovers a full set of identity-adapted joint transforms from any body shape, whether in rest pose or an arbitrary posed configuration, in a single closed-form pass, with no iterative optimization or per-model training. Pose abstraction inverts the skinning pipeline to recover unified skeleton rotations directly from posed vertices of any supported model, enabling heterogeneous motion datasets to be consumed without custom retargeting. Together, these layers reduce the $O(M^2)$ per-pair adapter problem to $O(M)$ single-backend connectors, letting practitioners freely mix identity sources and pose data at inference time. The entire pipeline is fully differentiable end-to-end and GPU-accelerated via NVIDIA-Warp.
format Preprint
id arxiv_https___arxiv_org_abs_2603_16858
institution arXiv
publishDate 2026
record_format arxiv
spellingShingle SOMA: Unifying Parametric Human Body Models
Saito, Jun
Li, Jiefeng
de Ruyter, Michael
Guerrero, Miguel
Lim, Edy
Hassani, Ehsan
Ribera, Roger Blanco
Moon, Hyejin
Dadela, Magdalena
Di Lucca, Marco
Wang, Qiao
Li, Xueting
Kautz, Jan
Yuen, Simon
Iqbal, Umar
Computer Vision and Pattern Recognition
Artificial Intelligence
Parametric human body models are foundational to human reconstruction, animation, and simulation, yet they remain mutually incompatible: SMPL, SMPL-X, MHR, Anny, and related models each diverge in mesh topology, skeletal structure, shape parameterization, and unit convention, making it impractical to exploit their complementary strengths within a single pipeline. We present SOMA, a unified body layer that bridges these heterogeneous representations through three abstraction layers. Mesh topology abstraction maps any source model's identity to a shared canonical mesh in constant time per vertex. Skeletal abstraction recovers a full set of identity-adapted joint transforms from any body shape, whether in rest pose or an arbitrary posed configuration, in a single closed-form pass, with no iterative optimization or per-model training. Pose abstraction inverts the skinning pipeline to recover unified skeleton rotations directly from posed vertices of any supported model, enabling heterogeneous motion datasets to be consumed without custom retargeting. Together, these layers reduce the $O(M^2)$ per-pair adapter problem to $O(M)$ single-backend connectors, letting practitioners freely mix identity sources and pose data at inference time. The entire pipeline is fully differentiable end-to-end and GPU-accelerated via NVIDIA-Warp.
title SOMA: Unifying Parametric Human Body Models
topic Computer Vision and Pattern Recognition
Artificial Intelligence
url https://arxiv.org/abs/2603.16858