Attention Guidance through Video Script: A Case Study of Object Focusing on 360° VR Video Tours

Fuente: arXiv
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Main Authors: Silva, Paulo Vitor Santana, Vitória, Arthur Ricardo Sousa, Silva, Diogo Fernandes Costa, Filho, Arlindo Rodrigues Galvão
Format: Preprint
Published: 2026
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author Silva, Paulo Vitor Santana
Vitória, Arthur Ricardo Sousa
Silva, Diogo Fernandes Costa
Filho, Arlindo Rodrigues Galvão
author_facet Silva, Paulo Vitor Santana
Vitória, Arthur Ricardo Sousa
Silva, Diogo Fernandes Costa
Filho, Arlindo Rodrigues Galvão
contents Within the expansive domain of virtual reality (VR), 360° VR videos immerse viewers in a spherical environment, allowing them to explore and interact with the virtual world from all angles. While this video representation offers unparalleled levels of immersion, it often lacks effective methods to guide viewers' attention toward specific elements within the virtual environment. This paper combines the models Grounding Dino and Segment Anything (SAM) to guide attention by object focusing based on video scripts. As a case study, this work conducts the experiments on a 360° video tour on the University of Reading. The experiment results show that video scripts can improve the user experience in 360° VR Videos Tour by helping in the task of directing the user's attention.
format Preprint
id arxiv_https___arxiv_org_abs_2603_16875
institution arXiv
publishDate 2026
record_format arxiv
spellingShingle Attention Guidance through Video Script: A Case Study of Object Focusing on 360° VR Video Tours
Silva, Paulo Vitor Santana
Vitória, Arthur Ricardo Sousa
Silva, Diogo Fernandes Costa
Filho, Arlindo Rodrigues Galvão
Human-Computer Interaction
Artificial Intelligence
Within the expansive domain of virtual reality (VR), 360° VR videos immerse viewers in a spherical environment, allowing them to explore and interact with the virtual world from all angles. While this video representation offers unparalleled levels of immersion, it often lacks effective methods to guide viewers' attention toward specific elements within the virtual environment. This paper combines the models Grounding Dino and Segment Anything (SAM) to guide attention by object focusing based on video scripts. As a case study, this work conducts the experiments on a 360° video tour on the University of Reading. The experiment results show that video scripts can improve the user experience in 360° VR Videos Tour by helping in the task of directing the user's attention.
title Attention Guidance through Video Script: A Case Study of Object Focusing on 360° VR Video Tours
topic Human-Computer Interaction
Artificial Intelligence
url https://arxiv.org/abs/2603.16875