OnlineHMR: Video-based Online World-Grounded Human Mesh Recovery

Fuente: arXiv
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Autori principali: Zhao, Yiwen, Zheng, Ce, Wang, Yufu, Yang, Hsueh-Han Daniel, Wen, Liting, Jeni, Laszlo A.
Natura: Preprint
Pubblicazione: 2026
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author Zhao, Yiwen
Zheng, Ce
Wang, Yufu
Yang, Hsueh-Han Daniel
Wen, Liting
Jeni, Laszlo A.
author_facet Zhao, Yiwen
Zheng, Ce
Wang, Yufu
Yang, Hsueh-Han Daniel
Wen, Liting
Jeni, Laszlo A.
contents Human mesh recovery (HMR) models 3D human body from monocular videos, with recent works extending it to world-coordinate human trajectory and motion reconstruction. However, most existing methods remain offline, relying on future frames or global optimization, which limits their applicability in interactive feedback and perception-action loop scenarios such as AR/VR and telepresence. To address this, we propose OnlineHMR, a fully online framework that jointly satisfies four essential criteria of online processing, including system-level causality, faithfulness, temporal consistency, and efficiency. Built upon a two-branch architecture, OnlineHMR enables streaming inference via a causal key-value cache design and a curated sliding-window learning strategy. Meanwhile, a human-centric incremental SLAM provides online world-grounded alignment under physically plausible trajectory correction. Experimental results show that our method achieves performance comparable to existing chunk-based approaches on the standard EMDB benchmark and highly dynamic custom videos, while uniquely supporting online processing. Page and code are available at https://tsukasane.github.io/Video-OnlineHMR/.
format Preprint
id arxiv_https___arxiv_org_abs_2603_17355
institution arXiv
publishDate 2026
record_format arxiv
spellingShingle OnlineHMR: Video-based Online World-Grounded Human Mesh Recovery
Zhao, Yiwen
Zheng, Ce
Wang, Yufu
Yang, Hsueh-Han Daniel
Wen, Liting
Jeni, Laszlo A.
Computer Vision and Pattern Recognition
Human mesh recovery (HMR) models 3D human body from monocular videos, with recent works extending it to world-coordinate human trajectory and motion reconstruction. However, most existing methods remain offline, relying on future frames or global optimization, which limits their applicability in interactive feedback and perception-action loop scenarios such as AR/VR and telepresence. To address this, we propose OnlineHMR, a fully online framework that jointly satisfies four essential criteria of online processing, including system-level causality, faithfulness, temporal consistency, and efficiency. Built upon a two-branch architecture, OnlineHMR enables streaming inference via a causal key-value cache design and a curated sliding-window learning strategy. Meanwhile, a human-centric incremental SLAM provides online world-grounded alignment under physically plausible trajectory correction. Experimental results show that our method achieves performance comparable to existing chunk-based approaches on the standard EMDB benchmark and highly dynamic custom videos, while uniquely supporting online processing. Page and code are available at https://tsukasane.github.io/Video-OnlineHMR/.
title OnlineHMR: Video-based Online World-Grounded Human Mesh Recovery
topic Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2603.17355