DancingBox: A Lightweight MoCap System for Character Animation from Physical Proxies

Fuente: arXiv
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Autores principales: Yuan, Haocheng, Bousseau, Adrien, Pan, Hao, Zhong, Lei, Li, Changjian
Formato: Preprint
Publicado: 2026
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author Yuan, Haocheng
Bousseau, Adrien
Pan, Hao
Zhong, Lei
Li, Changjian
author_facet Yuan, Haocheng
Bousseau, Adrien
Pan, Hao
Zhong, Lei
Li, Changjian
contents Creating compelling 3D character animations typically requires either expert use of professional software or expensive motion capture systems operated by skilled actors. We present DancingBox, a lightweight, vision-based system that makes motion capture accessible to novices by reimagining the process as digital puppetry. Instead of tracking precise human motions, DancingBox captures the approximate movements of everyday objects manipulated by users with a single webcam. These coarse proxy motions are then refined into realistic character animations by conditioning a generative motion model on bounding-box representations, enriched with human motion priors learned from large-scale datasets. To overcome the lack of paired proxy-animation data, we synthesize training pairs by converting existing motion capture sequences into proxy representations. A user study demonstrates that DancingBox enables intuitive and creative character animation using diverse proxies, from plush toys to bananas, lowering the barrier to entry for novice animators.
format Preprint
id arxiv_https___arxiv_org_abs_2603_17704
institution arXiv
publishDate 2026
record_format arxiv
spellingShingle DancingBox: A Lightweight MoCap System for Character Animation from Physical Proxies
Yuan, Haocheng
Bousseau, Adrien
Pan, Hao
Zhong, Lei
Li, Changjian
Graphics
Computer Vision and Pattern Recognition
Human-Computer Interaction
68U05
Creating compelling 3D character animations typically requires either expert use of professional software or expensive motion capture systems operated by skilled actors. We present DancingBox, a lightweight, vision-based system that makes motion capture accessible to novices by reimagining the process as digital puppetry. Instead of tracking precise human motions, DancingBox captures the approximate movements of everyday objects manipulated by users with a single webcam. These coarse proxy motions are then refined into realistic character animations by conditioning a generative motion model on bounding-box representations, enriched with human motion priors learned from large-scale datasets. To overcome the lack of paired proxy-animation data, we synthesize training pairs by converting existing motion capture sequences into proxy representations. A user study demonstrates that DancingBox enables intuitive and creative character animation using diverse proxies, from plush toys to bananas, lowering the barrier to entry for novice animators.
title DancingBox: A Lightweight MoCap System for Character Animation from Physical Proxies
topic Graphics
Computer Vision and Pattern Recognition
Human-Computer Interaction
68U05
url https://arxiv.org/abs/2603.17704