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Main Authors: Brinkmann, Gunnar, Van Overberghe, Steven
Format: Preprint
Published: 2026
Subjects:
Online Access:https://arxiv.org/abs/2603.17789
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author Brinkmann, Gunnar
Van Overberghe, Steven
author_facet Brinkmann, Gunnar
Van Overberghe, Steven
contents The essential requirement for a cubic graph to be called a snark is that it can not be edge-coloured with three colours. To avoid trivial cases, varying restrictions on the connectivity are imposed. Snarks are not only interesting in themselves, but also a valuable test field for conjectures about graphs that are not snarks and sometimes not even cubic. For many important open problems in graph theory it is proven that minimal counterexamples would be snarks. We give two new algorithms for the generation of snarks and results of computer programs implementing these algorithms. One algorithm is for snarks with girth exactly 4 and is used for generating complete lists of girth 4 snarks on up to 40 vertices. The second algorithm lists snarks with girth at least 5 and is used for generating complete lists of such snarks on up to 38 vertices. We also give complete lists of strong snarks (in the terminology of Jaeger) on up to 40 vertices.
format Preprint
id arxiv_https___arxiv_org_abs_2603_17789
institution arXiv
publishDate 2026
record_format arxiv
spellingShingle Algorithms for the Generation of Snarks
Brinkmann, Gunnar
Van Overberghe, Steven
Combinatorics
05C15 05C85 05C30
The essential requirement for a cubic graph to be called a snark is that it can not be edge-coloured with three colours. To avoid trivial cases, varying restrictions on the connectivity are imposed. Snarks are not only interesting in themselves, but also a valuable test field for conjectures about graphs that are not snarks and sometimes not even cubic. For many important open problems in graph theory it is proven that minimal counterexamples would be snarks. We give two new algorithms for the generation of snarks and results of computer programs implementing these algorithms. One algorithm is for snarks with girth exactly 4 and is used for generating complete lists of girth 4 snarks on up to 40 vertices. The second algorithm lists snarks with girth at least 5 and is used for generating complete lists of such snarks on up to 38 vertices. We also give complete lists of strong snarks (in the terminology of Jaeger) on up to 40 vertices.
title Algorithms for the Generation of Snarks
topic Combinatorics
05C15 05C85 05C30
url https://arxiv.org/abs/2603.17789