Align-to-Scale: Mode Switching Technique for Unimanual 3D Object Manipulation with Gaze-Hand-Object Alignment in Extended Reality

Fuente: arXiv
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Autores principales: Kim, Min-yung, Kim, Jinwook, Pfeuffer, Ken, Yoon, Sang Ho
Formato: Preprint
Publicado: 2026
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author Kim, Min-yung
Kim, Jinwook
Pfeuffer, Ken
Yoon, Sang Ho
author_facet Kim, Min-yung
Kim, Jinwook
Pfeuffer, Ken
Yoon, Sang Ho
contents As extended reality (XR) technologies rapidly become as ubiquitous as today's mobile devices, supporting one-handed interaction becomes essential for XR. However, the prevalent Gaze + Pinch interaction model partially supports unimanual interaction, where users select, move, and rotate objects with one hand, but scaling typically requires both hands. In this work, we leverage the spatial alignment between gaze and hand as a mode switch to enable single-handed pinch-to-scale. We design and evaluate several techniques geared for one-handed scaling and assess their usability in a compound translate-scale task. Our findings show that all proposed methods effectively enable one-handed scaling, but each method offers distinct advantages and trade-offs. To this end, we derive design guidelines to support futuristic 3D interfaces with unimanual interaction. Our work helps make eye-hand 3D interaction in XR more mobile, flexible, and accessible.
format Preprint
id arxiv_https___arxiv_org_abs_2603_18535
institution arXiv
publishDate 2026
record_format arxiv
spellingShingle Align-to-Scale: Mode Switching Technique for Unimanual 3D Object Manipulation with Gaze-Hand-Object Alignment in Extended Reality
Kim, Min-yung
Kim, Jinwook
Pfeuffer, Ken
Yoon, Sang Ho
Human-Computer Interaction
As extended reality (XR) technologies rapidly become as ubiquitous as today's mobile devices, supporting one-handed interaction becomes essential for XR. However, the prevalent Gaze + Pinch interaction model partially supports unimanual interaction, where users select, move, and rotate objects with one hand, but scaling typically requires both hands. In this work, we leverage the spatial alignment between gaze and hand as a mode switch to enable single-handed pinch-to-scale. We design and evaluate several techniques geared for one-handed scaling and assess their usability in a compound translate-scale task. Our findings show that all proposed methods effectively enable one-handed scaling, but each method offers distinct advantages and trade-offs. To this end, we derive design guidelines to support futuristic 3D interfaces with unimanual interaction. Our work helps make eye-hand 3D interaction in XR more mobile, flexible, and accessible.
title Align-to-Scale: Mode Switching Technique for Unimanual 3D Object Manipulation with Gaze-Hand-Object Alignment in Extended Reality
topic Human-Computer Interaction
url https://arxiv.org/abs/2603.18535