Masking Intent, Sustaining Equilibrium: Risk-Aware Potential Game-empowered Two-Stage Mobile Crowdsensing

Fuente: arXiv
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Main Authors: Qi, Houyi, Liwang, Minghui, Tan, Kaiwen, Wang, Wenyong, Zou, Sai, Hong, Yiguang, Wang, Xianbin, Ni, Wei
Format: Preprint
Published: 2026
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_version_ 1866918397226254336
author Qi, Houyi
Liwang, Minghui
Tan, Kaiwen
Wang, Wenyong
Zou, Sai
Hong, Yiguang
Wang, Xianbin
Ni, Wei
author_facet Qi, Houyi
Liwang, Minghui
Tan, Kaiwen
Wang, Wenyong
Zou, Sai
Hong, Yiguang
Wang, Xianbin
Ni, Wei
contents Beyond data collection, future mobile crowdsensing (MCS) in complex applications must satisfy diverse requirements, including reliable task completion, budget and quality constraints, and fluctuating worker availability. Besides raw-data and location privacy, workers' intent/preference traces can be exploited by an honest-but-curious platform, enabling intent inference from repeated observations and frequency profiling. Meanwhile, worker dropouts and execution uncertainty may cause coverage instability and redundant sensing, while repeated global online re-optimization incurs high interaction overhead and enlarges the observable attack surface. To address these issues, we propose iParts, an intent-preserving and risk-controllable two-stage service provisioning framework for dynamic MCS. In the offline stage, workers report perturbed intent vectors via personalized local differential privacy with memorization/permanent randomization, suppressing frequency-based inference while preserving decision utility. Using only perturbed intents, the platform builds a redundancy-aware quality model and performs risk-aware pre-planning under budget, individual rationality, quality-failure risk, and intent-mismatch risk constraints. We formulate offline pre-planning as an exact potential game with expected social welfare as the potential function, ensuring a constrained pure-strategy Nash equilibrium and finite-step convergence under asynchronous feasible improvements. In the online stage, when runtime dynamics cause quality deficits, a temporary-recruitment potential game over idle/standby workers enables lightweight remediation with bounded interaction rounds and low observability. Experiments show that iParts achieves a favorable privacy-utility-efficiency trade-off, improving welfare and task completion while reducing redundancy and communication overhead compared with representative baselines.
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id arxiv_https___arxiv_org_abs_2603_18670
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publishDate 2026
record_format arxiv
spellingShingle Masking Intent, Sustaining Equilibrium: Risk-Aware Potential Game-empowered Two-Stage Mobile Crowdsensing
Qi, Houyi
Liwang, Minghui
Tan, Kaiwen
Wang, Wenyong
Zou, Sai
Hong, Yiguang
Wang, Xianbin
Ni, Wei
Networking and Internet Architecture
Beyond data collection, future mobile crowdsensing (MCS) in complex applications must satisfy diverse requirements, including reliable task completion, budget and quality constraints, and fluctuating worker availability. Besides raw-data and location privacy, workers' intent/preference traces can be exploited by an honest-but-curious platform, enabling intent inference from repeated observations and frequency profiling. Meanwhile, worker dropouts and execution uncertainty may cause coverage instability and redundant sensing, while repeated global online re-optimization incurs high interaction overhead and enlarges the observable attack surface. To address these issues, we propose iParts, an intent-preserving and risk-controllable two-stage service provisioning framework for dynamic MCS. In the offline stage, workers report perturbed intent vectors via personalized local differential privacy with memorization/permanent randomization, suppressing frequency-based inference while preserving decision utility. Using only perturbed intents, the platform builds a redundancy-aware quality model and performs risk-aware pre-planning under budget, individual rationality, quality-failure risk, and intent-mismatch risk constraints. We formulate offline pre-planning as an exact potential game with expected social welfare as the potential function, ensuring a constrained pure-strategy Nash equilibrium and finite-step convergence under asynchronous feasible improvements. In the online stage, when runtime dynamics cause quality deficits, a temporary-recruitment potential game over idle/standby workers enables lightweight remediation with bounded interaction rounds and low observability. Experiments show that iParts achieves a favorable privacy-utility-efficiency trade-off, improving welfare and task completion while reducing redundancy and communication overhead compared with representative baselines.
title Masking Intent, Sustaining Equilibrium: Risk-Aware Potential Game-empowered Two-Stage Mobile Crowdsensing
topic Networking and Internet Architecture
url https://arxiv.org/abs/2603.18670