Optimal Path Planning in Hostile Environments

Fuente: arXiv
Enregistré dans:
Détails bibliographiques
Auteurs principaux: Kaczmarczyk, Andrzej, Schierreich, Šimon, Tanujaya, Nicholas Axel, Xu, Haifeng
Format: Preprint
Publié: 2026
Sujets:
Accès en ligne:
Tags: Ajouter un tag
Pas de tags, Soyez le premier à ajouter un tag!
_version_ 1866918398208770048
author Kaczmarczyk, Andrzej
Schierreich, Šimon
Tanujaya, Nicholas Axel
Xu, Haifeng
author_facet Kaczmarczyk, Andrzej
Schierreich, Šimon
Tanujaya, Nicholas Axel
Xu, Haifeng
contents Coordinating agents through hazardous environments, such as aid-delivering drones navigating conflict zones or field robots traversing deployment areas filled with obstacles, poses fundamental planning challenges. We introduce and analyze the computational complexity of a new multi-agent path planning problem that captures this setting. A group of identical agents begins at a common start location and must navigate a graph-based environment to reach a common target. The graph contains hazards that eliminate agents upon contact but then enter a known cooldown period before reactivating. In this discrete-time, fully-observable, deterministic setting, the planning task is to compute a movement schedule that maximizes the number of agents reaching the target. We first prove that, despite the exponentially large space of feasible plans, optimal plans require only polynomially-many steps, establishing membership in NP. We then show that the problem is NP-hard even when the environment graph is a tree. On the positive side, we present a polynomial-time algorithm for graphs consisting of vertex-disjoint paths from start to target. Our results establish a rich computational landscape for this problem, identifying both intractable and tractable fragments.
format Preprint
id arxiv_https___arxiv_org_abs_2603_18958
institution arXiv
publishDate 2026
record_format arxiv
spellingShingle Optimal Path Planning in Hostile Environments
Kaczmarczyk, Andrzej
Schierreich, Šimon
Tanujaya, Nicholas Axel
Xu, Haifeng
Computer Science and Game Theory
Multiagent Systems
68Q25 (Primary) 90B35 (Secondary)
F.2.2; G.2.2
Coordinating agents through hazardous environments, such as aid-delivering drones navigating conflict zones or field robots traversing deployment areas filled with obstacles, poses fundamental planning challenges. We introduce and analyze the computational complexity of a new multi-agent path planning problem that captures this setting. A group of identical agents begins at a common start location and must navigate a graph-based environment to reach a common target. The graph contains hazards that eliminate agents upon contact but then enter a known cooldown period before reactivating. In this discrete-time, fully-observable, deterministic setting, the planning task is to compute a movement schedule that maximizes the number of agents reaching the target. We first prove that, despite the exponentially large space of feasible plans, optimal plans require only polynomially-many steps, establishing membership in NP. We then show that the problem is NP-hard even when the environment graph is a tree. On the positive side, we present a polynomial-time algorithm for graphs consisting of vertex-disjoint paths from start to target. Our results establish a rich computational landscape for this problem, identifying both intractable and tractable fragments.
title Optimal Path Planning in Hostile Environments
topic Computer Science and Game Theory
Multiagent Systems
68Q25 (Primary) 90B35 (Secondary)
F.2.2; G.2.2
url https://arxiv.org/abs/2603.18958