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Main Authors: Chen, Weilin, Rao, Jiahao, Wang, Wenhao, Li, Xinyang, Cheng, Xuan, Cao, Liujuan
Format: Preprint
Published: 2026
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Online Access:https://arxiv.org/abs/2603.19121
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author Chen, Weilin
Rao, Jiahao
Wang, Wenhao
Li, Xinyang
Cheng, Xuan
Cao, Liujuan
author_facet Chen, Weilin
Rao, Jiahao
Wang, Wenhao
Li, Xinyang
Cheng, Xuan
Cao, Liujuan
contents The creation of high-fidelity, customizable 3D indoor scene textures remains a significant challenge. While text-driven methods offer flexibility, they lack the precision for fine-grained, instance-level control, and often produce textures with insufficient quality, artifacts, and baked-in shading. To overcome these limitations, we introduce CustomTex, a novel framework for instance-level, high-fidelity scene texturing driven by reference images. CustomTex takes an untextured 3D scene and a set of reference images specifying the desired appearance for each object instance, and generates a unified, high-resolution texture map. The core of our method is a dual-distillation approach that separates semantic control from pixel-level enhancement. We employ semantic-level distillation, equipped with an instance cross-attention, to ensure semantic plausibility and ``reference-instance'' alignment, and pixel-level distillation to enforce high visual fidelity. Both are unified within a Variational Score Distillation (VSD) optimization framework. Experiments demonstrate that CustomTex achieves precise instance-level consistency with reference images and produces textures with superior sharpness, reduced artifacts, and minimal baked-in shading compared to state-of-the-art methods. Our work establishes a more direct and user-friendly path to high-quality, customizable 3D scene appearance editing.
format Preprint
id arxiv_https___arxiv_org_abs_2603_19121
institution arXiv
publishDate 2026
record_format arxiv
spellingShingle CustomTex: High-fidelity Indoor Scene Texturing via Multi-Reference Customization
Chen, Weilin
Rao, Jiahao
Wang, Wenhao
Li, Xinyang
Cheng, Xuan
Cao, Liujuan
Computer Vision and Pattern Recognition
Artificial Intelligence
The creation of high-fidelity, customizable 3D indoor scene textures remains a significant challenge. While text-driven methods offer flexibility, they lack the precision for fine-grained, instance-level control, and often produce textures with insufficient quality, artifacts, and baked-in shading. To overcome these limitations, we introduce CustomTex, a novel framework for instance-level, high-fidelity scene texturing driven by reference images. CustomTex takes an untextured 3D scene and a set of reference images specifying the desired appearance for each object instance, and generates a unified, high-resolution texture map. The core of our method is a dual-distillation approach that separates semantic control from pixel-level enhancement. We employ semantic-level distillation, equipped with an instance cross-attention, to ensure semantic plausibility and ``reference-instance'' alignment, and pixel-level distillation to enforce high visual fidelity. Both are unified within a Variational Score Distillation (VSD) optimization framework. Experiments demonstrate that CustomTex achieves precise instance-level consistency with reference images and produces textures with superior sharpness, reduced artifacts, and minimal baked-in shading compared to state-of-the-art methods. Our work establishes a more direct and user-friendly path to high-quality, customizable 3D scene appearance editing.
title CustomTex: High-fidelity Indoor Scene Texturing via Multi-Reference Customization
topic Computer Vision and Pattern Recognition
Artificial Intelligence
url https://arxiv.org/abs/2603.19121