Online Learning and Equilibrium Computation with Ranking Feedback

Fuente: arXiv
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Auteurs principaux: Liu, Mingyang, Chen, Yongshan, Fan, Zhiyuan, Farina, Gabriele, Ozdaglar, Asuman, Zhang, Kaiqing
Format: Preprint
Publié: 2026
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author Liu, Mingyang
Chen, Yongshan
Fan, Zhiyuan
Farina, Gabriele
Ozdaglar, Asuman
Zhang, Kaiqing
author_facet Liu, Mingyang
Chen, Yongshan
Fan, Zhiyuan
Farina, Gabriele
Ozdaglar, Asuman
Zhang, Kaiqing
contents Online learning in arbitrary, and possibly adversarial, environments has been extensively studied in sequential decision-making, and it is closely connected to equilibrium computation in game theory. Most existing online learning algorithms rely on \emph{numeric} utility feedback from the environment, which may be unavailable in human-in-the-loop applications and/or may be restricted by privacy concerns. In this paper, we study an online learning model in which the learner only observes a \emph{ranking} over a set of proposed actions at each timestep. We consider two ranking mechanisms: rankings induced by the \emph{instantaneous} utility at the current timestep, and rankings induced by the \emph{time-average} utility up to the current timestep, under both \emph{full-information} and \emph{bandit} feedback settings. Using the standard external-regret metric, we show that sublinear regret is impossible with instantaneous-utility ranking feedback in general. Moreover, when the ranking model is relatively deterministic, \emph{i.e.}, under the Plackett-Luce model with a temperature that is sufficiently small, sublinear regret is also impossible with time-average utility ranking feedback. We then develop new algorithms that achieve sublinear regret under the additional assumption that the utility sequence has sublinear total variation. Notably, for full-information time-average utility ranking feedback, this additional assumption can be removed. As a consequence, when all players in a normal-form game follow our algorithms, repeated play yields an approximate coarse correlated equilibrium. We also demonstrate the effectiveness of our algorithms in an online large-language-model routing task.
format Preprint
id arxiv_https___arxiv_org_abs_2603_19221
institution arXiv
publishDate 2026
record_format arxiv
spellingShingle Online Learning and Equilibrium Computation with Ranking Feedback
Liu, Mingyang
Chen, Yongshan
Fan, Zhiyuan
Farina, Gabriele
Ozdaglar, Asuman
Zhang, Kaiqing
Machine Learning
Computation and Language
Computer Science and Game Theory
Online learning in arbitrary, and possibly adversarial, environments has been extensively studied in sequential decision-making, and it is closely connected to equilibrium computation in game theory. Most existing online learning algorithms rely on \emph{numeric} utility feedback from the environment, which may be unavailable in human-in-the-loop applications and/or may be restricted by privacy concerns. In this paper, we study an online learning model in which the learner only observes a \emph{ranking} over a set of proposed actions at each timestep. We consider two ranking mechanisms: rankings induced by the \emph{instantaneous} utility at the current timestep, and rankings induced by the \emph{time-average} utility up to the current timestep, under both \emph{full-information} and \emph{bandit} feedback settings. Using the standard external-regret metric, we show that sublinear regret is impossible with instantaneous-utility ranking feedback in general. Moreover, when the ranking model is relatively deterministic, \emph{i.e.}, under the Plackett-Luce model with a temperature that is sufficiently small, sublinear regret is also impossible with time-average utility ranking feedback. We then develop new algorithms that achieve sublinear regret under the additional assumption that the utility sequence has sublinear total variation. Notably, for full-information time-average utility ranking feedback, this additional assumption can be removed. As a consequence, when all players in a normal-form game follow our algorithms, repeated play yields an approximate coarse correlated equilibrium. We also demonstrate the effectiveness of our algorithms in an online large-language-model routing task.
title Online Learning and Equilibrium Computation with Ranking Feedback
topic Machine Learning
Computation and Language
Computer Science and Game Theory
url https://arxiv.org/abs/2603.19221