It Depends: Re_Authoring Play Through Clinical Reasoning in Wearable AR Rehab Games

Fuente: arXiv
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Main Authors: Xu, Binyan, Wu, Wei, Kweon, Soonhyeon, Harteveld, Casper, Chukoskie, Leanne
Format: Preprint
Published: 2026
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_version_ 1866912975073312768
author Xu, Binyan
Wu, Wei
Kweon, Soonhyeon
Harteveld, Casper
Chukoskie, Leanne
author_facet Xu, Binyan
Wu, Wei
Kweon, Soonhyeon
Harteveld, Casper
Chukoskie, Leanne
contents Augmented reality games hold promise for rehabilitation, yet most remain confined to laboratory studies with limited clinical uptake. Recent advances in spatial computing, especially lightweight, glasses_form_factor AR, create a timely opportunity to embed rehabilitative play into clinical practice and daily contexts. To investigate this potential, we systematically reviewed 132 applications and conducted playtesting with 14 licensed physical therapists. Our analysis revealed three ways therapists re_authored AR games: co_authored play (reshaping movements, progressions, and difficulty), situated play (adapting across specialties, conditions, and contexts), and dual play (mediating both physical recovery and psychological support). We reframe therapists' frequent phrase_It depends_as a generative design principle. This study contributes a clinical reasoning_based framework and design principles and guidelines for creating personalized, situated forms of play that align with therapists' everyday workflows and inform future lab_to_clinic translation.
format Preprint
id arxiv_https___arxiv_org_abs_2603_19309
institution arXiv
publishDate 2026
record_format arxiv
spellingShingle It Depends: Re_Authoring Play Through Clinical Reasoning in Wearable AR Rehab Games
Xu, Binyan
Wu, Wei
Kweon, Soonhyeon
Harteveld, Casper
Chukoskie, Leanne
Human-Computer Interaction
Augmented reality games hold promise for rehabilitation, yet most remain confined to laboratory studies with limited clinical uptake. Recent advances in spatial computing, especially lightweight, glasses_form_factor AR, create a timely opportunity to embed rehabilitative play into clinical practice and daily contexts. To investigate this potential, we systematically reviewed 132 applications and conducted playtesting with 14 licensed physical therapists. Our analysis revealed three ways therapists re_authored AR games: co_authored play (reshaping movements, progressions, and difficulty), situated play (adapting across specialties, conditions, and contexts), and dual play (mediating both physical recovery and psychological support). We reframe therapists' frequent phrase_It depends_as a generative design principle. This study contributes a clinical reasoning_based framework and design principles and guidelines for creating personalized, situated forms of play that align with therapists' everyday workflows and inform future lab_to_clinic translation.
title It Depends: Re_Authoring Play Through Clinical Reasoning in Wearable AR Rehab Games
topic Human-Computer Interaction
url https://arxiv.org/abs/2603.19309