HiFiGaze: Improving Eye Tracking Accuracy Using Screen Content Knowledge

Fuente: arXiv
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Main Authors: Kim, Taejun, Mollyn, Vimal, Arakawa, Riku, Harrison, Chris
Format: Preprint
Published: 2026
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author Kim, Taejun
Mollyn, Vimal
Arakawa, Riku
Harrison, Chris
author_facet Kim, Taejun
Mollyn, Vimal
Arakawa, Riku
Harrison, Chris
contents We present a new and accurate approach for gaze estimation on consumer computing devices. We take advantage of continued strides in the quality of user-facing cameras found in e.g., smartphones, laptops, and desktops - 4K or greater in high-end devices - such that it is now possible to capture the 2D reflection of a device's screen in the user's eyes. This alone is insufficient for accurate gaze tracking due to the near-infinite variety of screen content. Crucially, however, the device knows what is being displayed on its own screen - in this work, we show this information allows for robust segmentation of the reflection, the location and size of which encodes the user's screen-relative gaze target. We explore several strategies to leverage this useful signal, quantifying performance in a user study. Our best performing model reduces mean tracking error by ~8% compared to a baseline appearance-based model. A supplemental study reveals an additional 10-20% improvement if the gaze-tracking camera is located at the bottom of the device.
format Preprint
id arxiv_https___arxiv_org_abs_2603_19588
institution arXiv
publishDate 2026
record_format arxiv
spellingShingle HiFiGaze: Improving Eye Tracking Accuracy Using Screen Content Knowledge
Kim, Taejun
Mollyn, Vimal
Arakawa, Riku
Harrison, Chris
Human-Computer Interaction
Computer Vision and Pattern Recognition
We present a new and accurate approach for gaze estimation on consumer computing devices. We take advantage of continued strides in the quality of user-facing cameras found in e.g., smartphones, laptops, and desktops - 4K or greater in high-end devices - such that it is now possible to capture the 2D reflection of a device's screen in the user's eyes. This alone is insufficient for accurate gaze tracking due to the near-infinite variety of screen content. Crucially, however, the device knows what is being displayed on its own screen - in this work, we show this information allows for robust segmentation of the reflection, the location and size of which encodes the user's screen-relative gaze target. We explore several strategies to leverage this useful signal, quantifying performance in a user study. Our best performing model reduces mean tracking error by ~8% compared to a baseline appearance-based model. A supplemental study reveals an additional 10-20% improvement if the gaze-tracking camera is located at the bottom of the device.
title HiFiGaze: Improving Eye Tracking Accuracy Using Screen Content Knowledge
topic Human-Computer Interaction
Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2603.19588