3D Gaussian Splatting with Self-Constrained Priors for High Fidelity Surface Reconstruction

Fuente: arXiv
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Autores principales: Noda, Takeshi, Liu, Yu-Shen, Han, Zhizhong
Formato: Preprint
Publicado: 2026
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author Noda, Takeshi
Liu, Yu-Shen
Han, Zhizhong
author_facet Noda, Takeshi
Liu, Yu-Shen
Han, Zhizhong
contents Rendering 3D surfaces has been revolutionized within the modeling of radiance fields through either 3DGS or NeRF. Although 3DGS has shown advantages over NeRF in terms of rendering quality or speed, there is still room for improvement in recovering high fidelity surfaces through 3DGS. To resolve this issue, we propose a self-constrained prior to constrain the learning of 3D Gaussians, aiming for more accurate depth rendering. Our self-constrained prior is derived from a TSDF grid that is obtained by fusing the depth maps rendered with current 3D Gaussians. The prior measures a distance field around the estimated surface, offering a band centered at the surface for imposing more specific constraints on 3D Gaussians, such as removing Gaussians outside the band, moving Gaussians closer to the surface, and encouraging larger or smaller opacity in a geometry-aware manner. More importantly, our prior can be regularly updated by the most recent depth images which are usually more accurate and complete. In addition, the prior can also progressively narrow the band to tighten the imposed constraints. We justify our idea and report our superiority over the state-of-the-art methods in evaluations on widely used benchmarks.
format Preprint
id arxiv_https___arxiv_org_abs_2603_19682
institution arXiv
publishDate 2026
record_format arxiv
spellingShingle 3D Gaussian Splatting with Self-Constrained Priors for High Fidelity Surface Reconstruction
Noda, Takeshi
Liu, Yu-Shen
Han, Zhizhong
Computer Vision and Pattern Recognition
Rendering 3D surfaces has been revolutionized within the modeling of radiance fields through either 3DGS or NeRF. Although 3DGS has shown advantages over NeRF in terms of rendering quality or speed, there is still room for improvement in recovering high fidelity surfaces through 3DGS. To resolve this issue, we propose a self-constrained prior to constrain the learning of 3D Gaussians, aiming for more accurate depth rendering. Our self-constrained prior is derived from a TSDF grid that is obtained by fusing the depth maps rendered with current 3D Gaussians. The prior measures a distance field around the estimated surface, offering a band centered at the surface for imposing more specific constraints on 3D Gaussians, such as removing Gaussians outside the band, moving Gaussians closer to the surface, and encouraging larger or smaller opacity in a geometry-aware manner. More importantly, our prior can be regularly updated by the most recent depth images which are usually more accurate and complete. In addition, the prior can also progressively narrow the band to tighten the imposed constraints. We justify our idea and report our superiority over the state-of-the-art methods in evaluations on widely used benchmarks.
title 3D Gaussian Splatting with Self-Constrained Priors for High Fidelity Surface Reconstruction
topic Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2603.19682