Fourier Splatting: Generalized Fourier encoded primitives for scalable radiance fields

Fuente: arXiv
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Main Authors: Jurca, Mihnea-Bogdan, Van hauwermeiren, Bert, Munteanu, Adrian
Format: Preprint
Published: 2026
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author Jurca, Mihnea-Bogdan
Van hauwermeiren, Bert
Munteanu, Adrian
author_facet Jurca, Mihnea-Bogdan
Van hauwermeiren, Bert
Munteanu, Adrian
contents Novel view synthesis has recently been revolutionized by 3D Gaussian Splatting (3DGS), which enables real-time rendering through explicit primitive rasterization. However, existing methods tie visual fidelity strictly to the number of primitives: quality downscaling is achieved only through pruning primitives. We propose the first inherently scalable primitive for radiance field rendering. Fourier Splatting employs scalable primitives with arbitrary closed shapes obtained by parameterizing planar surfels with Fourier encoded descriptors. This formulation allows a single trained model to be rendered at varying levels of detail simply by truncating Fourier coefficients at runtime. To facilitate stable optimization, we employ a straight-through estimator for gradient extension beyond the primitive boundary, and introduce HYDRA, a densification strategy that decomposes complex primitives into simpler constituents within the MCMC framework. Our method achieves state-of-the-art rendering quality among planar-primitive frameworks and comparable perceptual metrics compared to leading volumetric representations on standard benchmarks, providing a versatile solution for bandwidth-constrained high-fidelity rendering.
format Preprint
id arxiv_https___arxiv_org_abs_2603_19834
institution arXiv
publishDate 2026
record_format arxiv
spellingShingle Fourier Splatting: Generalized Fourier encoded primitives for scalable radiance fields
Jurca, Mihnea-Bogdan
Van hauwermeiren, Bert
Munteanu, Adrian
Computer Vision and Pattern Recognition
Novel view synthesis has recently been revolutionized by 3D Gaussian Splatting (3DGS), which enables real-time rendering through explicit primitive rasterization. However, existing methods tie visual fidelity strictly to the number of primitives: quality downscaling is achieved only through pruning primitives. We propose the first inherently scalable primitive for radiance field rendering. Fourier Splatting employs scalable primitives with arbitrary closed shapes obtained by parameterizing planar surfels with Fourier encoded descriptors. This formulation allows a single trained model to be rendered at varying levels of detail simply by truncating Fourier coefficients at runtime. To facilitate stable optimization, we employ a straight-through estimator for gradient extension beyond the primitive boundary, and introduce HYDRA, a densification strategy that decomposes complex primitives into simpler constituents within the MCMC framework. Our method achieves state-of-the-art rendering quality among planar-primitive frameworks and comparable perceptual metrics compared to leading volumetric representations on standard benchmarks, providing a versatile solution for bandwidth-constrained high-fidelity rendering.
title Fourier Splatting: Generalized Fourier encoded primitives for scalable radiance fields
topic Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2603.19834