The Intelligent Disobedience Game: Formulating Disobedience in Stackelberg Games and Markov Decision Processes

Fuente: arXiv
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Main Authors: Hornig, Benedikt, Mirsky, Reuth
Format: Preprint
Published: 2026
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author Hornig, Benedikt
Mirsky, Reuth
author_facet Hornig, Benedikt
Mirsky, Reuth
contents In shared autonomy, a critical tension arises when an automated assistant must choose between obeying a human's instruction and deliberately overriding it to prevent harm. This safety-critical behavior is known as intelligent disobedience. To formalize this dynamic, this paper introduces the Intelligent Disobedience Game (IDG), a sequential game-theoretic framework based on Stackelberg games that models the interaction between a human leader and an assistive follower operating under asymmetric information. It characterizes optimal strategies for both agents across multi-step scenarios, identifying strategic phenomena such as ``safety traps,'' where the system indefinitely avoids harm but fails to achieve the human's goal. The IDG provides a needed mathematical foundation that enables both the algorithmic development of agents that can learn safe non-compliance and the empirical study of how humans perceive and trust disobedient AI. The paper further translates the IDG into a shared control Multi-Agent Markov Decision Process representation, forming a compact computational testbed for training reinforcement learning agents.
format Preprint
id arxiv_https___arxiv_org_abs_2603_20994
institution arXiv
publishDate 2026
record_format arxiv
spellingShingle The Intelligent Disobedience Game: Formulating Disobedience in Stackelberg Games and Markov Decision Processes
Hornig, Benedikt
Mirsky, Reuth
Artificial Intelligence
Computer Science and Game Theory
Machine Learning
In shared autonomy, a critical tension arises when an automated assistant must choose between obeying a human's instruction and deliberately overriding it to prevent harm. This safety-critical behavior is known as intelligent disobedience. To formalize this dynamic, this paper introduces the Intelligent Disobedience Game (IDG), a sequential game-theoretic framework based on Stackelberg games that models the interaction between a human leader and an assistive follower operating under asymmetric information. It characterizes optimal strategies for both agents across multi-step scenarios, identifying strategic phenomena such as ``safety traps,'' where the system indefinitely avoids harm but fails to achieve the human's goal. The IDG provides a needed mathematical foundation that enables both the algorithmic development of agents that can learn safe non-compliance and the empirical study of how humans perceive and trust disobedient AI. The paper further translates the IDG into a shared control Multi-Agent Markov Decision Process representation, forming a compact computational testbed for training reinforcement learning agents.
title The Intelligent Disobedience Game: Formulating Disobedience in Stackelberg Games and Markov Decision Processes
topic Artificial Intelligence
Computer Science and Game Theory
Machine Learning
url https://arxiv.org/abs/2603.20994