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Main Authors: Lau, Joyce S. Y., Jing, Zihui, Chan, Clement P. L., Ng, Louis C. F., Kam, Wing Chin, Lam, Kwan Yin, Cheung, Ho Wui, Lau, Ho Lam, Zhong, Junpei
Format: Preprint
Published: 2026
Subjects:
Online Access:https://arxiv.org/abs/2603.21220
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author Lau, Joyce S. Y.
Jing, Zihui
Chan, Clement P. L.
Ng, Louis C. F.
Kam, Wing Chin
Lam, Kwan Yin
Cheung, Ho Wui
Lau, Ho Lam
Zhong, Junpei
author_facet Lau, Joyce S. Y.
Jing, Zihui
Chan, Clement P. L.
Ng, Louis C. F.
Kam, Wing Chin
Lam, Kwan Yin
Cheung, Ho Wui
Lau, Ho Lam
Zhong, Junpei
contents SENSO is a motion-captured virtual reality serious game utilizing multisensory (visual, auditory, olfactory) stimuli to enhance cognitive and motor functions in older adults. This study evaluated its usability and performance among healthy seniors to establish normative baselines for predicting mild cognitive impairment (MCI) and dementia risk. Methods: Forty-one older adults (aged 60 and older) completed three teahouse-themed tasks: Dim Sum (selection and placement), Steamer (timing and sequencing), and Cashier (counting and transactions). Usability was assessed via the System Usability Scale (SUS), alongside age-stratified performance metrics (accuracy, completion time) from system logs. Results: Usability was rated highly (mean SUS score = 82/100). Performance varied by task complexity: the Dim Sum task showed no age-related differences, the Cashier task showed moderate decline trends, and the Steamer task revealed significant age-related declines due to higher cognitive and motor demands. Conclusion: SENSO demonstrates strong usability and provides effective baselines for cognitive assessment. Adapting complex tasks - such as enhancing olfactory cues in the Steamer game - can optimize its therapeutic efficacy as a non-pharmacological intervention for cognitive preservation.
format Preprint
id arxiv_https___arxiv_org_abs_2603_21220
institution arXiv
publishDate 2026
record_format arxiv
spellingShingle Development and Usability Study of Older Adults in Motion-Captured Serious Game Incorporating Olfactory Stimulations
Lau, Joyce S. Y.
Jing, Zihui
Chan, Clement P. L.
Ng, Louis C. F.
Kam, Wing Chin
Lam, Kwan Yin
Cheung, Ho Wui
Lau, Ho Lam
Zhong, Junpei
Human-Computer Interaction
SENSO is a motion-captured virtual reality serious game utilizing multisensory (visual, auditory, olfactory) stimuli to enhance cognitive and motor functions in older adults. This study evaluated its usability and performance among healthy seniors to establish normative baselines for predicting mild cognitive impairment (MCI) and dementia risk. Methods: Forty-one older adults (aged 60 and older) completed three teahouse-themed tasks: Dim Sum (selection and placement), Steamer (timing and sequencing), and Cashier (counting and transactions). Usability was assessed via the System Usability Scale (SUS), alongside age-stratified performance metrics (accuracy, completion time) from system logs. Results: Usability was rated highly (mean SUS score = 82/100). Performance varied by task complexity: the Dim Sum task showed no age-related differences, the Cashier task showed moderate decline trends, and the Steamer task revealed significant age-related declines due to higher cognitive and motor demands. Conclusion: SENSO demonstrates strong usability and provides effective baselines for cognitive assessment. Adapting complex tasks - such as enhancing olfactory cues in the Steamer game - can optimize its therapeutic efficacy as a non-pharmacological intervention for cognitive preservation.
title Development and Usability Study of Older Adults in Motion-Captured Serious Game Incorporating Olfactory Stimulations
topic Human-Computer Interaction
url https://arxiv.org/abs/2603.21220