A Fast Quasi-Linear Heuristic for the Close-Enough Traveling Salesman Problem

Fuente: arXiv
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Auteur principal: Duong, Khoi
Format: Preprint
Publié: 2026
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author Duong, Khoi
author_facet Duong, Khoi
contents We introduce a fast, quasi-linear-time heuristic for the Close-Enough Traveling Salesman Problem (CETSP), a continuous generalization of the Euclidean TSP in which each target is a disk that must be intersected. The method adapts the pair-center clustering paradigm to circular neighborhoods: a hierarchical clustering phase merges nearby disks into proxy circles using an R*-tree for efficient spatial queries, and a construction phase incrementally expands the hierarchy into a feasible tour while maintaining and locally optimizing tour points. Lightweight local improvements, selective reinsertion and constrained point reoptimization, reduce local inefficiencies without compromising scalability. The algorithm runs in expected O(n log n) time and, on benchmark instances reconstructed from the Mennell dataset, produces solutions within roughly 0-2% of state-of-the-art best-known values while requiring orders-of-magnitude less runtime than population-based metaheuristics. The approach trades some final-solution optimality for dramatic gains in speed and scalability, making it suitable for very large CETSP instances.
format Preprint
id arxiv_https___arxiv_org_abs_2603_21401
institution arXiv
publishDate 2026
record_format arxiv
spellingShingle A Fast Quasi-Linear Heuristic for the Close-Enough Traveling Salesman Problem
Duong, Khoi
Computational Geometry
We introduce a fast, quasi-linear-time heuristic for the Close-Enough Traveling Salesman Problem (CETSP), a continuous generalization of the Euclidean TSP in which each target is a disk that must be intersected. The method adapts the pair-center clustering paradigm to circular neighborhoods: a hierarchical clustering phase merges nearby disks into proxy circles using an R*-tree for efficient spatial queries, and a construction phase incrementally expands the hierarchy into a feasible tour while maintaining and locally optimizing tour points. Lightweight local improvements, selective reinsertion and constrained point reoptimization, reduce local inefficiencies without compromising scalability. The algorithm runs in expected O(n log n) time and, on benchmark instances reconstructed from the Mennell dataset, produces solutions within roughly 0-2% of state-of-the-art best-known values while requiring orders-of-magnitude less runtime than population-based metaheuristics. The approach trades some final-solution optimality for dramatic gains in speed and scalability, making it suitable for very large CETSP instances.
title A Fast Quasi-Linear Heuristic for the Close-Enough Traveling Salesman Problem
topic Computational Geometry
url https://arxiv.org/abs/2603.21401