RefracGS: Novel View Synthesis Through Refractive Water Surfaces with 3D Gaussian Ray Tracing

Fuente: arXiv
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Auteurs principaux: Shao, Yiming, Dai, Qiyu, Gao, Chong, Li, Guanbin, Wang, Yeqiang, Sun, He, Zeng, Qiong, Chen, Baoquan, Chen, Wenzheng
Format: Preprint
Publié: 2026
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author Shao, Yiming
Dai, Qiyu
Gao, Chong
Li, Guanbin
Wang, Yeqiang
Sun, He
Zeng, Qiong
Chen, Baoquan
Chen, Wenzheng
author_facet Shao, Yiming
Dai, Qiyu
Gao, Chong
Li, Guanbin
Wang, Yeqiang
Sun, He
Zeng, Qiong
Chen, Baoquan
Chen, Wenzheng
contents Novel view synthesis (NVS) through non-planar refractive surfaces presents fundamental challenges due to severe, spatially varying optical distortions. While recent representations like NeRF and 3D Gaussian Splatting (3DGS) excel at NVS, their assumption of straight-line ray propagation fails under these conditions, leading to significant artifacts. To overcome this limitation, we introduce RefracGS, a framework that jointly reconstructs the refractive water surface and the scene beneath the interface. Our key insight is to explicitly decouple the refractive boundary from the target objects: the refractive surface is modeled via a neural height field, capturing wave geometry, while the underlying scene is represented as a 3D Gaussian field. We formulate a refraction-aware Gaussian ray tracing approach that accurately computes non-linear ray trajectories using Snell's law and efficiently renders the underlying Gaussian field while backpropagating the loss gradients to the parameterized refractive surface. Through end-to-end joint optimization of both representations, our method ensures high-fidelity NVS and view-consistent surface recovery. Experiments on both synthetic and real-world scenes with complex waves demonstrate that RefracGS outperforms prior refractive methods in visual quality, while achieving 15x faster training and real-time rendering at 200 FPS. The project page for RefracGS is available at https://yimgshao.github.io/refracgs/.
format Preprint
id arxiv_https___arxiv_org_abs_2603_21695
institution arXiv
publishDate 2026
record_format arxiv
spellingShingle RefracGS: Novel View Synthesis Through Refractive Water Surfaces with 3D Gaussian Ray Tracing
Shao, Yiming
Dai, Qiyu
Gao, Chong
Li, Guanbin
Wang, Yeqiang
Sun, He
Zeng, Qiong
Chen, Baoquan
Chen, Wenzheng
Computer Vision and Pattern Recognition
Graphics
Novel view synthesis (NVS) through non-planar refractive surfaces presents fundamental challenges due to severe, spatially varying optical distortions. While recent representations like NeRF and 3D Gaussian Splatting (3DGS) excel at NVS, their assumption of straight-line ray propagation fails under these conditions, leading to significant artifacts. To overcome this limitation, we introduce RefracGS, a framework that jointly reconstructs the refractive water surface and the scene beneath the interface. Our key insight is to explicitly decouple the refractive boundary from the target objects: the refractive surface is modeled via a neural height field, capturing wave geometry, while the underlying scene is represented as a 3D Gaussian field. We formulate a refraction-aware Gaussian ray tracing approach that accurately computes non-linear ray trajectories using Snell's law and efficiently renders the underlying Gaussian field while backpropagating the loss gradients to the parameterized refractive surface. Through end-to-end joint optimization of both representations, our method ensures high-fidelity NVS and view-consistent surface recovery. Experiments on both synthetic and real-world scenes with complex waves demonstrate that RefracGS outperforms prior refractive methods in visual quality, while achieving 15x faster training and real-time rendering at 200 FPS. The project page for RefracGS is available at https://yimgshao.github.io/refracgs/.
title RefracGS: Novel View Synthesis Through Refractive Water Surfaces with 3D Gaussian Ray Tracing
topic Computer Vision and Pattern Recognition
Graphics
url https://arxiv.org/abs/2603.21695