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Autores principales: Wu, Meiqi, Cai, Zhixin, Zhao, Fufangchen, Feng, Xiaokun, Dang, Rujing, Song, Bingze, Tian, Ruitian, Zhu, Jiashu, Lei, Jiachen, Dou, Hao, Tang, Jing, Sun, Lei, Wu, Jiahong, Chu, Xiangxiang, Liu, Zeming, Huang, Kaiqi
Formato: Preprint
Publicado: 2026
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Acceso en línea:https://arxiv.org/abs/2603.22212
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author Wu, Meiqi
Cai, Zhixin
Zhao, Fufangchen
Feng, Xiaokun
Dang, Rujing
Song, Bingze
Tian, Ruitian
Zhu, Jiashu
Lei, Jiachen
Dou, Hao
Tang, Jing
Sun, Lei
Wu, Jiahong
Chu, Xiangxiang
Liu, Zeming
Huang, Kaiqi
author_facet Wu, Meiqi
Cai, Zhixin
Zhao, Fufangchen
Feng, Xiaokun
Dang, Rujing
Song, Bingze
Tian, Ruitian
Zhu, Jiashu
Lei, Jiachen
Dou, Hao
Tang, Jing
Sun, Lei
Wu, Jiahong
Chu, Xiangxiang
Liu, Zeming
Huang, Kaiqi
contents Video--based world models have emerged along two dominant paradigms: video generation and 3D reconstruction. However, existing evaluation benchmarks either focus narrowly on visual fidelity and text--video alignment for generative models, or rely on static 3D reconstruction metrics that fundamentally neglect temporal dynamics. We argue that the future of world modeling lies in 4D generation, which jointly models spatial structure and temporal evolution. In this paradigm, the core capability is interactive response: the ability to faithfully reflect how interaction actions drive state transitions across space and time. Yet no existing benchmark systematically evaluates this critical dimension. To address this gap, we propose Omni--WorldBench, a comprehensive benchmark specifically designed to evaluate the interactive response capabilities of world models in 4D settings. Omni--WorldBench comprises two key components: Omni--WorldSuite, a systematic prompt suite spanning diverse interaction levels and scene types; and Omni--Metrics, an agent-based evaluation framework that quantifies world modeling capabilities by measuring the causal impact of interaction actions on both final outcomes and intermediate state evolution trajectories. We conduct extensive evaluations of 18 representative world models across multiple paradigms. Our analysis reveals critical limitations of current world models in interactive response, providing actionable insights for future research. Omni-WorldBench will be publicly released to foster progress in interactive 4D world modeling.
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publishDate 2026
record_format arxiv
spellingShingle Omni-WorldBench: Towards a Comprehensive Interaction-Centric Evaluation for World Models
Wu, Meiqi
Cai, Zhixin
Zhao, Fufangchen
Feng, Xiaokun
Dang, Rujing
Song, Bingze
Tian, Ruitian
Zhu, Jiashu
Lei, Jiachen
Dou, Hao
Tang, Jing
Sun, Lei
Wu, Jiahong
Chu, Xiangxiang
Liu, Zeming
Huang, Kaiqi
Computer Vision and Pattern Recognition
Video--based world models have emerged along two dominant paradigms: video generation and 3D reconstruction. However, existing evaluation benchmarks either focus narrowly on visual fidelity and text--video alignment for generative models, or rely on static 3D reconstruction metrics that fundamentally neglect temporal dynamics. We argue that the future of world modeling lies in 4D generation, which jointly models spatial structure and temporal evolution. In this paradigm, the core capability is interactive response: the ability to faithfully reflect how interaction actions drive state transitions across space and time. Yet no existing benchmark systematically evaluates this critical dimension. To address this gap, we propose Omni--WorldBench, a comprehensive benchmark specifically designed to evaluate the interactive response capabilities of world models in 4D settings. Omni--WorldBench comprises two key components: Omni--WorldSuite, a systematic prompt suite spanning diverse interaction levels and scene types; and Omni--Metrics, an agent-based evaluation framework that quantifies world modeling capabilities by measuring the causal impact of interaction actions on both final outcomes and intermediate state evolution trajectories. We conduct extensive evaluations of 18 representative world models across multiple paradigms. Our analysis reveals critical limitations of current world models in interactive response, providing actionable insights for future research. Omni-WorldBench will be publicly released to foster progress in interactive 4D world modeling.
title Omni-WorldBench: Towards a Comprehensive Interaction-Centric Evaluation for World Models
topic Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2603.22212