Approximating the Shapley Value of Minimum Cost Spanning Tree Games: An FPRAS for Saving Games

Fuente: arXiv
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Main Authors: Jimbo, Takumi, Matsui, Tomomi
Format: Preprint
Published: 2026
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author Jimbo, Takumi
Matsui, Tomomi
author_facet Jimbo, Takumi
Matsui, Tomomi
contents In this research, we address the problem of computing the Shapley value in minimum-cost spanning tree (MCST) games. We introduce the saving game as a key framework for approximating the Shapley value. By reformulating MCST games into their saving-game counterparts, we obtain structural properties that enable multiplicative (relative-error) approximation. Building on this reformulation, we develop a Monte Carlo based Fully Polynomial-time Randomized Approximation Scheme (FPRAS) for the Shapley value.
format Preprint
id arxiv_https___arxiv_org_abs_2603_22843
institution arXiv
publishDate 2026
record_format arxiv
spellingShingle Approximating the Shapley Value of Minimum Cost Spanning Tree Games: An FPRAS for Saving Games
Jimbo, Takumi
Matsui, Tomomi
Computer Science and Game Theory
91A68, 68W20, 91A12
In this research, we address the problem of computing the Shapley value in minimum-cost spanning tree (MCST) games. We introduce the saving game as a key framework for approximating the Shapley value. By reformulating MCST games into their saving-game counterparts, we obtain structural properties that enable multiplicative (relative-error) approximation. Building on this reformulation, we develop a Monte Carlo based Fully Polynomial-time Randomized Approximation Scheme (FPRAS) for the Shapley value.
title Approximating the Shapley Value of Minimum Cost Spanning Tree Games: An FPRAS for Saving Games
topic Computer Science and Game Theory
91A68, 68W20, 91A12
url https://arxiv.org/abs/2603.22843