CoMaTrack: Competitive Multi-Agent Game-Theoretic Tracking with Vision-Language-Action Models

Fuente: arXiv
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Auteurs principaux: Liu, Youzhi, Gao, Li, Liu, Liu, Lv, Mingyang, Cai, Yang
Format: Preprint
Publié: 2026
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author Liu, Youzhi
Gao, Li
Liu, Liu
Lv, Mingyang
Cai, Yang
author_facet Liu, Youzhi
Gao, Li
Liu, Liu
Lv, Mingyang
Cai, Yang
contents Embodied Visual Tracking (EVT), a core dynamic task in embodied intelligence, requires an agent to precisely follow a language-specified target. Yet most existing methods rely on single-agent imitation learning, suffering from costly expert data and limited generalization due to static training environments. Inspired by competition-driven capability evolution, we propose CoMaTrack, a competitive game-theoretic multi-agent reinforcement learning framework that trains agents in a dynamic adversarial setting with competitive subtasks, yielding stronger adaptive planning and interference-resilient strategies. We further introduce CoMaTrack-Bench, the first open-source Habitat-based benchmark protocol and episode set for language-conditioned competitive EVT featuring dynamic dueling, featuring game scenarios between a tracker and adaptive opponents across diverse environments and instructions, enabling standardized robustness evaluation under active adversarial interactions. Experiments show that CoMaTrack achieves state-of-the-art results on both standard benchmarks and CoMaTrack-Bench. Notably, a 3B VLM trained with our framework surpasses previous single-agent imitation learning methods based on 7B models on the challenging EVT-Bench, achieving 92.1% in STT, 74.2% in DT, and 57.5% in AT. The benchmark code will be available at https://github.com/wlqcode/CoMaTrack-Bench.
format Preprint
id arxiv_https___arxiv_org_abs_2603_22846
institution arXiv
publishDate 2026
record_format arxiv
spellingShingle CoMaTrack: Competitive Multi-Agent Game-Theoretic Tracking with Vision-Language-Action Models
Liu, Youzhi
Gao, Li
Liu, Liu
Lv, Mingyang
Cai, Yang
Artificial Intelligence
Embodied Visual Tracking (EVT), a core dynamic task in embodied intelligence, requires an agent to precisely follow a language-specified target. Yet most existing methods rely on single-agent imitation learning, suffering from costly expert data and limited generalization due to static training environments. Inspired by competition-driven capability evolution, we propose CoMaTrack, a competitive game-theoretic multi-agent reinforcement learning framework that trains agents in a dynamic adversarial setting with competitive subtasks, yielding stronger adaptive planning and interference-resilient strategies. We further introduce CoMaTrack-Bench, the first open-source Habitat-based benchmark protocol and episode set for language-conditioned competitive EVT featuring dynamic dueling, featuring game scenarios between a tracker and adaptive opponents across diverse environments and instructions, enabling standardized robustness evaluation under active adversarial interactions. Experiments show that CoMaTrack achieves state-of-the-art results on both standard benchmarks and CoMaTrack-Bench. Notably, a 3B VLM trained with our framework surpasses previous single-agent imitation learning methods based on 7B models on the challenging EVT-Bench, achieving 92.1% in STT, 74.2% in DT, and 57.5% in AT. The benchmark code will be available at https://github.com/wlqcode/CoMaTrack-Bench.
title CoMaTrack: Competitive Multi-Agent Game-Theoretic Tracking with Vision-Language-Action Models
topic Artificial Intelligence
url https://arxiv.org/abs/2603.22846