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Main Authors: Bilau, Ibrahim, Smith, Stacie, Baru, Abdurrahman, Shagar, Marwan, Jones, Brian, Yang, Eunhwa
Format: Preprint
Published: 2026
Subjects:
Online Access:https://arxiv.org/abs/2603.23812
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author Bilau, Ibrahim
Smith, Stacie
Baru, Abdurrahman
Shagar, Marwan
Jones, Brian
Yang, Eunhwa
author_facet Bilau, Ibrahim
Smith, Stacie
Baru, Abdurrahman
Shagar, Marwan
Jones, Brian
Yang, Eunhwa
contents Virtual reality (VR) has emerged as a promising tool for assessing instrumental activities of daily living (IADLs) in older adults. However, the ecological validity of these simulations is often compromised by simplified or low-fidelity environmental design that fails to elicit a genuine sense of presence. This paper documents a reproducible Reality-to-VR pipeline for creating a photorealistic environmental simulation to support a study on cognitive aging in place. The proposed workflow captured the as-built kitchen of the Aware Home building at Georgia Tech using Terrestrial Laser Scanning (TLS) for sub-millimeter geometric accuracy, followed by point cloud processing in Faro SCENE, geometric retopology in SketchUp, and integration into Unreal Engine 5 via Datasmith with Lumen global illumination for high visual fidelity. The pipeline achieved photorealistic rendering while maintaining a stable 90 Hz frame rate, a critical threshold for mitigating cybersickness in older populations. The environment also enables instantaneous manipulation of environmental variables, such as switching between closed cabinetry and open shelving, providing experimental flexibility impossible in physical settings. Participant validation with 17 older adults confirmed minimal cybersickness risk and preserved sensitivity to the experimental manipulation, supporting the pipeline's feasibility for aging-in-place research and establishing a benchmark for future comparative studies.
format Preprint
id arxiv_https___arxiv_org_abs_2603_23812
institution arXiv
publishDate 2026
record_format arxiv
spellingShingle A Reproducible Reality-to-VR Pipeline for Ecologically Valid Aging-in-Place Research
Bilau, Ibrahim
Smith, Stacie
Baru, Abdurrahman
Shagar, Marwan
Jones, Brian
Yang, Eunhwa
Human-Computer Interaction
Virtual reality (VR) has emerged as a promising tool for assessing instrumental activities of daily living (IADLs) in older adults. However, the ecological validity of these simulations is often compromised by simplified or low-fidelity environmental design that fails to elicit a genuine sense of presence. This paper documents a reproducible Reality-to-VR pipeline for creating a photorealistic environmental simulation to support a study on cognitive aging in place. The proposed workflow captured the as-built kitchen of the Aware Home building at Georgia Tech using Terrestrial Laser Scanning (TLS) for sub-millimeter geometric accuracy, followed by point cloud processing in Faro SCENE, geometric retopology in SketchUp, and integration into Unreal Engine 5 via Datasmith with Lumen global illumination for high visual fidelity. The pipeline achieved photorealistic rendering while maintaining a stable 90 Hz frame rate, a critical threshold for mitigating cybersickness in older populations. The environment also enables instantaneous manipulation of environmental variables, such as switching between closed cabinetry and open shelving, providing experimental flexibility impossible in physical settings. Participant validation with 17 older adults confirmed minimal cybersickness risk and preserved sensitivity to the experimental manipulation, supporting the pipeline's feasibility for aging-in-place research and establishing a benchmark for future comparative studies.
title A Reproducible Reality-to-VR Pipeline for Ecologically Valid Aging-in-Place Research
topic Human-Computer Interaction
url https://arxiv.org/abs/2603.23812