Skewed Dual Normal Distribution Model: Predicting Touch Pointing Success Rates for Targets Near Screen Edges and Corners

Fuente: arXiv
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Auteurs principaux: Kasahara, Nobuhito, Yamanaka, Shota, Miyashita, Homei
Format: Preprint
Publié: 2026
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author Kasahara, Nobuhito
Yamanaka, Shota
Miyashita, Homei
author_facet Kasahara, Nobuhito
Yamanaka, Shota
Miyashita, Homei
contents Typical success-rate prediction models for tapping exclude targets near screen edges. However, design constraints often force such placements, and in scrollable user interfaces, any element can move close to the screen edges. In this work, we model how target-edge distance affects touch pointing accuracy. We propose the Skewed Dual Normal Distribution Model, which assumes the tap-coordinate distribution is skewed by a nearby edge. The results showed that as targets approached the edge, the distribution's peak shifted toward the edge, and its tail extended away. In contrast to prior reports, the success rate improved when the target touched the edge, suggesting a strategy of ``tapping the target together with the edge.'' Our model predicts success rates across a wide range of conditions, including edge-adjacent targets. Through three experiments of horizontal, vertical, and 2D pointing, we demonstrated the generalizability and utility of our proposed model.
format Preprint
id arxiv_https___arxiv_org_abs_2603_23865
institution arXiv
publishDate 2026
record_format arxiv
spellingShingle Skewed Dual Normal Distribution Model: Predicting Touch Pointing Success Rates for Targets Near Screen Edges and Corners
Kasahara, Nobuhito
Yamanaka, Shota
Miyashita, Homei
Human-Computer Interaction
Typical success-rate prediction models for tapping exclude targets near screen edges. However, design constraints often force such placements, and in scrollable user interfaces, any element can move close to the screen edges. In this work, we model how target-edge distance affects touch pointing accuracy. We propose the Skewed Dual Normal Distribution Model, which assumes the tap-coordinate distribution is skewed by a nearby edge. The results showed that as targets approached the edge, the distribution's peak shifted toward the edge, and its tail extended away. In contrast to prior reports, the success rate improved when the target touched the edge, suggesting a strategy of ``tapping the target together with the edge.'' Our model predicts success rates across a wide range of conditions, including edge-adjacent targets. Through three experiments of horizontal, vertical, and 2D pointing, we demonstrated the generalizability and utility of our proposed model.
title Skewed Dual Normal Distribution Model: Predicting Touch Pointing Success Rates for Targets Near Screen Edges and Corners
topic Human-Computer Interaction
url https://arxiv.org/abs/2603.23865