Relaxed Rigidity with Ray-based Grouping for Dynamic Gaussian Splatting
Fuente:
arXiv
Saved in:
| Main Authors: | Lee, Junoh, Lee, Junmyeong, Song, Yeon-Ji, Bae, Inhwan, Shin, Jisu, Jeon, Hae-Gon, Kim, Jin-Hwa |
|---|---|
| Format: | Preprint |
| Published: |
2026
|
| Subjects: | |
| Online Access: | |
| Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
Similar Items
Fully Explicit Dynamic Gaussian Splatting
by: Lee, Junoh, et al.
Published: (2024)
by: Lee, Junoh, et al.
Published: (2024)
Continuous Locomotive Crowd Behavior Generation
by: Bae, Inhwan, et al.
Published: (2025)
by: Bae, Inhwan, et al.
Published: (2025)
Can Language Beat Numerical Regression? Language-Based Multimodal Trajectory Prediction
by: Bae, Inhwan, et al.
Published: (2024)
by: Bae, Inhwan, et al.
Published: (2024)
ComPose: When to Trust Hands for Object Pose Tracking
by: Shin, Jisu, et al.
Published: (2026)
by: Shin, Jisu, et al.
Published: (2026)
Kinetic Typography Diffusion Model
by: Park, Seonmi, et al.
Published: (2024)
by: Park, Seonmi, et al.
Published: (2024)
SingularTrajectory: Universal Trajectory Predictor Using Diffusion Model
by: Bae, Inhwan, et al.
Published: (2024)
by: Bae, Inhwan, et al.
Published: (2024)
Kinematics-Driven Gaussian Shape Deformation for Blurry Monocular Dynamic Scenes
by: Song, Yeon-Ji, et al.
Published: (2026)
by: Song, Yeon-Ji, et al.
Published: (2026)
Scene Structure Guidance Network: Unfolding Graph Partitioning into Pixel-Wise Feature Learning
by: Shin, Jisu, et al.
Published: (2023)
by: Shin, Jisu, et al.
Published: (2023)
CanonicalFusion: Generating Drivable 3D Human Avatars from Multiple Images
by: Shin, Jisu, et al.
Published: (2024)
by: Shin, Jisu, et al.
Published: (2024)
Depth Prompting for Sensor-Agnostic Depth Estimation
by: Park, Jin-Hwi, et al.
Published: (2024)
by: Park, Jin-Hwi, et al.
Published: (2024)
Video Color Grading via Look-Up Table Generation
by: Shin, Seunghyun, et al.
Published: (2025)
by: Shin, Seunghyun, et al.
Published: (2025)
Space-Time Forecasting of Dynamic Scenes with Motion-aware Gaussian Grouping
by: Lee, Junmyeong, et al.
Published: (2026)
by: Lee, Junmyeong, et al.
Published: (2026)
RoDyGS: Robust Dynamic Gaussian Splatting for Casual Videos
by: Lee, Junmyeong, et al.
Published: (2024)
by: Lee, Junmyeong, et al.
Published: (2024)
CHROMA: Consistent Harmonization of Multi-View Appearance via Bilateral Grid Prediction
by: Shin, Jisu, et al.
Published: (2025)
by: Shin, Jisu, et al.
Published: (2025)
Motion Prior Distillation in Time Reversal Sampling for Generative Inbetweening
by: Jeon, Wooseok, et al.
Published: (2026)
by: Jeon, Wooseok, et al.
Published: (2026)
ArtSplat: Feed-Forward Articulated 3D Gaussian Splatting from Sparse Multi-State Uncalibrated Views
by: Lee, Inseo, et al.
Published: (2026)
by: Lee, Inseo, et al.
Published: (2026)
Inverse Image-Based Rendering for Light Field Generation from Single Images
by: Jung, Hyunjun, et al.
Published: (2025)
by: Jung, Hyunjun, et al.
Published: (2025)
Rebalancing Reference Frame Dominance to Improve Motion in Image-to-Video Models
by: Jeon, Wooseok, et al.
Published: (2026)
by: Jeon, Wooseok, et al.
Published: (2026)
DBMovi-GS: Dynamic View Synthesis from Blurry Monocular Video via Sparse-Controlled Gaussian Splatting
by: Song, Yeon-Ji, et al.
Published: (2025)
by: Song, Yeon-Ji, et al.
Published: (2025)
CRiM-GS: Continuous Rigid Motion-Aware Gaussian Splatting from Motion-Blurred Images
by: Lee, Jungho, et al.
Published: (2024)
by: Lee, Jungho, et al.
Published: (2024)
RaySplats: Ray Tracing based Gaussian Splatting
by: Byrski, Krzysztof, et al.
Published: (2025)
by: Byrski, Krzysztof, et al.
Published: (2025)
Effective Rank Analysis and Regularization for Enhanced 3D Gaussian Splatting
by: Hyung, Junha, et al.
Published: (2024)
by: Hyung, Junha, et al.
Published: (2024)
SUCCESS-GS: Survey of Compactness and Compression for Efficient Static and Dynamic Gaussian Splatting
by: Youn, Seokhyun, et al.
Published: (2025)
by: Youn, Seokhyun, et al.
Published: (2025)
RehearsalNeRF: Decoupling Intrinsic Neural Fields of Dynamic Illuminations for Scene Editing
by: Won, Changyeon, et al.
Published: (2026)
by: Won, Changyeon, et al.
Published: (2026)
Hybrid 3D-4D Gaussian Splatting for Fast Dynamic Scene Representation
by: Oh, Seungjun, et al.
Published: (2025)
by: Oh, Seungjun, et al.
Published: (2025)
Compensating Spatiotemporally Inconsistent Observations for Online Dynamic 3D Gaussian Splatting
by: Yun, Youngsik, et al.
Published: (2025)
by: Yun, Youngsik, et al.
Published: (2025)
OCK: Unsupervised Dynamic Video Prediction with Object-Centric Kinematics
by: Song, Yeon-Ji, et al.
Published: (2024)
by: Song, Yeon-Ji, et al.
Published: (2024)
Per-Gaussian Embedding-Based Deformation for Deformable 3D Gaussian Splatting
by: Bae, Jeongmin, et al.
Published: (2024)
by: Bae, Jeongmin, et al.
Published: (2024)
Clustered Error Correction with Grouped 4D Gaussian Splatting
by: Kang, Taeho, et al.
Published: (2025)
by: Kang, Taeho, et al.
Published: (2025)
TRiGS: Temporal Rigid-Body Motion for Scalable 4D Gaussian Splatting
by: Yeom, Suwoong, et al.
Published: (2026)
by: Yeom, Suwoong, et al.
Published: (2026)
GaussianFlow SLAM: Monocular Gaussian Splatting SLAM Guided by GaussianFlow
by: Seo, Dong-Uk, et al.
Published: (2026)
by: Seo, Dong-Uk, et al.
Published: (2026)
Optimized Minimal 4D Gaussian Splatting
by: Lee, Minseo, et al.
Published: (2025)
by: Lee, Minseo, et al.
Published: (2025)
Universal Image Immunization against Diffusion-based Image Editing via Semantic Injection
by: Lee, Chanhui, et al.
Published: (2026)
by: Lee, Chanhui, et al.
Published: (2026)
FreeTimeGS++: Secrets of Dynamic Gaussian Splatting and Their Principles
by: Lee, Lucas Yunkyu, et al.
Published: (2026)
by: Lee, Lucas Yunkyu, et al.
Published: (2026)
Disambiguating 2D-3D Correspondences in Gaussian Splatting-based Feature Fields for Visual Localization
by: Lee, Miso, et al.
Published: (2026)
by: Lee, Miso, et al.
Published: (2026)
CoMoGaussian: Continuous Motion-Aware Gaussian Splatting from Motion-Blurred Images
by: Lee, Jungho, et al.
Published: (2025)
by: Lee, Jungho, et al.
Published: (2025)
Relaxing Accurate Initialization Constraint for 3D Gaussian Splatting
by: Jung, Jaewoo, et al.
Published: (2024)
by: Jung, Jaewoo, et al.
Published: (2024)
CompSplat: Compression-aware 3D Gaussian Splatting for Real-world Video
by: Song, Hojun, et al.
Published: (2026)
by: Song, Hojun, et al.
Published: (2026)
GRTX: Efficient Ray Tracing for 3D Gaussian-Based Rendering
by: Lee, Junseo, et al.
Published: (2026)
by: Lee, Junseo, et al.
Published: (2026)
An Efficient Sign Language Translation Using Spatial Configuration and Motion Dynamics with LLMs
by: Hwang, Eui Jun, et al.
Published: (2024)
by: Hwang, Eui Jun, et al.
Published: (2024)
Similar Items
-
Fully Explicit Dynamic Gaussian Splatting
by: Lee, Junoh, et al.
Published: (2024) -
Continuous Locomotive Crowd Behavior Generation
by: Bae, Inhwan, et al.
Published: (2025) -
Can Language Beat Numerical Regression? Language-Based Multimodal Trajectory Prediction
by: Bae, Inhwan, et al.
Published: (2024) -
ComPose: When to Trust Hands for Object Pose Tracking
by: Shin, Jisu, et al.
Published: (2026) -
Kinetic Typography Diffusion Model
by: Park, Seonmi, et al.
Published: (2024)