Learning Explicit Continuous Motion Representation for Dynamic Gaussian Splatting from Monocular Videos

Fuente: arXiv
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Autores principales: Zhang, Xuankai, Xiao, Junjin, Huang, Shangwei, Zheng, Wei-shi, Zhang, Qing
Formato: Preprint
Publicado: 2026
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author Zhang, Xuankai
Xiao, Junjin
Huang, Shangwei
Zheng, Wei-shi
Zhang, Qing
author_facet Zhang, Xuankai
Xiao, Junjin
Huang, Shangwei
Zheng, Wei-shi
Zhang, Qing
contents We present an approach for high-quality dynamic Gaussian Splatting from monocular videos. To this end, we in this work go one step further beyond previous methods to explicitly model continuous position and orientation deformation of dynamic Gaussians, using an SE(3) B-spline motion bases with a compact set of control points. To improve computational efficiency while enhancing the ability to model complex motions, an adaptive control mechanism is devised to dynamically adjust the number of motion bases and control points. Besides, we develop a soft segment reconstruction strategy to mitigate long-interval motion interference, and employ a multi-view diffusion model to provide multi-view cues for avoiding overfitting to training views. Extensive experiments demonstrate that our method outperforms state-of-the-art methods in novel view synthesis. Our code is available at https://github.com/hhhddddddd/se3bsplinegs.
format Preprint
id arxiv_https___arxiv_org_abs_2603_25058
institution arXiv
publishDate 2026
record_format arxiv
spellingShingle Learning Explicit Continuous Motion Representation for Dynamic Gaussian Splatting from Monocular Videos
Zhang, Xuankai
Xiao, Junjin
Huang, Shangwei
Zheng, Wei-shi
Zhang, Qing
Computer Vision and Pattern Recognition
We present an approach for high-quality dynamic Gaussian Splatting from monocular videos. To this end, we in this work go one step further beyond previous methods to explicitly model continuous position and orientation deformation of dynamic Gaussians, using an SE(3) B-spline motion bases with a compact set of control points. To improve computational efficiency while enhancing the ability to model complex motions, an adaptive control mechanism is devised to dynamically adjust the number of motion bases and control points. Besides, we develop a soft segment reconstruction strategy to mitigate long-interval motion interference, and employ a multi-view diffusion model to provide multi-view cues for avoiding overfitting to training views. Extensive experiments demonstrate that our method outperforms state-of-the-art methods in novel view synthesis. Our code is available at https://github.com/hhhddddddd/se3bsplinegs.
title Learning Explicit Continuous Motion Representation for Dynamic Gaussian Splatting from Monocular Videos
topic Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2603.25058