System Design for Maintaining Internal State Consistency in Long-Horizon Robotic Tabletop Games

Fuente: arXiv
Saved in:
Bibliographic Details
Main Authors: Zhao, Guangyu, Zhang, Ceyao, Ma, Chengdong, Wu, Tao, Song, Yiyang, Ru, Haoxuan, Zhong, Yifan, Yan, Ruilin, Li, Lingfeng, Li, Ruochong, Li, Yu, Han, Xuyuan, Ding, Yun, Jiang, Ruizhang, Zhang, Xiaochuan, Li, Yichao, Chen, Yuanpei, Yang, Yaodong, Liang, Yitao
Format: Preprint
Published: 2026
Subjects:
Online Access:
Tags: Add Tag
No Tags, Be the first to tag this record!
_version_ 1866918411042291712
author Zhao, Guangyu
Zhang, Ceyao
Ma, Chengdong
Wu, Tao
Song, Yiyang
Ru, Haoxuan
Zhong, Yifan
Yan, Ruilin
Li, Lingfeng
Li, Ruochong
Li, Yu
Han, Xuyuan
Ding, Yun
Jiang, Ruizhang
Zhang, Xiaochuan
Li, Yichao
Chen, Yuanpei
Yang, Yaodong
Liang, Yitao
author_facet Zhao, Guangyu
Zhang, Ceyao
Ma, Chengdong
Wu, Tao
Song, Yiyang
Ru, Haoxuan
Zhong, Yifan
Yan, Ruilin
Li, Lingfeng
Li, Ruochong
Li, Yu
Han, Xuyuan
Ding, Yun
Jiang, Ruizhang
Zhang, Xiaochuan
Li, Yichao
Chen, Yuanpei
Yang, Yaodong
Liang, Yitao
contents Long-horizon tabletop games pose a distinct systems challenge for robotics: small perceptual or execution errors can invalidate accumulated task state, propagate across decision-making modules, and ultimately derail interaction. This paper studies how to maintain internal state consistency in turn-based, multi-human robotic tabletop games through deliberate system design rather than isolated component improvement. Using Mahjong as a representative long-horizon setting, we present an integrated architecture that explicitly maintains perceptual, execution, and interaction state, partitions high-level semantic reasoning from time-critical perception and control, and incorporates verified action primitives with tactile-triggered recovery to prevent premature state corruption. We further introduce interaction-level monitoring mechanisms to detect turn violations and hidden-information breaches that threaten execution assumptions. Beyond demonstrating complete-game operation, we provide an empirical characterization of failure modes, recovery effectiveness, cross-module error propagation, and hardware-algorithm trade-offs observed during deployment. Our results show that explicit partitioning, monitored state transitions, and recovery mechanisms are critical for sustaining executable consistency over extended play, whereas monolithic or unverified pipelines lead to measurable degradation in end-to-end reliability. The proposed system serves as an empirical platform for studying system-level design principles in long-horizon, turn-based interaction.
format Preprint
id arxiv_https___arxiv_org_abs_2603_25405
institution arXiv
publishDate 2026
record_format arxiv
spellingShingle System Design for Maintaining Internal State Consistency in Long-Horizon Robotic Tabletop Games
Zhao, Guangyu
Zhang, Ceyao
Ma, Chengdong
Wu, Tao
Song, Yiyang
Ru, Haoxuan
Zhong, Yifan
Yan, Ruilin
Li, Lingfeng
Li, Ruochong
Li, Yu
Han, Xuyuan
Ding, Yun
Jiang, Ruizhang
Zhang, Xiaochuan
Li, Yichao
Chen, Yuanpei
Yang, Yaodong
Liang, Yitao
Robotics
Artificial Intelligence
Long-horizon tabletop games pose a distinct systems challenge for robotics: small perceptual or execution errors can invalidate accumulated task state, propagate across decision-making modules, and ultimately derail interaction. This paper studies how to maintain internal state consistency in turn-based, multi-human robotic tabletop games through deliberate system design rather than isolated component improvement. Using Mahjong as a representative long-horizon setting, we present an integrated architecture that explicitly maintains perceptual, execution, and interaction state, partitions high-level semantic reasoning from time-critical perception and control, and incorporates verified action primitives with tactile-triggered recovery to prevent premature state corruption. We further introduce interaction-level monitoring mechanisms to detect turn violations and hidden-information breaches that threaten execution assumptions. Beyond demonstrating complete-game operation, we provide an empirical characterization of failure modes, recovery effectiveness, cross-module error propagation, and hardware-algorithm trade-offs observed during deployment. Our results show that explicit partitioning, monitored state transitions, and recovery mechanisms are critical for sustaining executable consistency over extended play, whereas monolithic or unverified pipelines lead to measurable degradation in end-to-end reliability. The proposed system serves as an empirical platform for studying system-level design principles in long-horizon, turn-based interaction.
title System Design for Maintaining Internal State Consistency in Long-Horizon Robotic Tabletop Games
topic Robotics
Artificial Intelligence
url https://arxiv.org/abs/2603.25405