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Main Authors: Kubota, Akihiro, Hasegawa, Tomoya, Kawahara, Ryo, Nishino, Ko
Format: Preprint
Published: 2026
Subjects:
Online Access:https://arxiv.org/abs/2603.25736
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author Kubota, Akihiro
Hasegawa, Tomoya
Kawahara, Ryo
Nishino, Ko
author_facet Kubota, Akihiro
Hasegawa, Tomoya
Kawahara, Ryo
Nishino, Ko
contents Gauging an individual's skill level is crucial, as it inherently shapes their behavior. Quantifying skill, however, is challenging because it is latent to the observed actions. To explore skill understanding in human behavior, we focus on dyadic sports -- specifically table tennis -- where skill manifests not just in complex movements, but in the subtle nuances of execution conditioned on game context. Our key idea is to learn a generative model of each player's tactical racket strokes and jointly embed them in a common latent space that encodes individual characteristics, including those pertaining to skill levels. By training these player models on a large-scale dataset of 3D-reconstructed professional matches and conditioning them on comprehensive game context -- including player positioning and opponent behaviors -- the models capture individual tactical identities within their latent space. We probe this learned player space and find that it reflects distinct play styles and attributes that collectively represent skill. By training a simple relative ranking network on these embeddings, we demonstrate that both relative and absolute skill predictions can be achieved. These results demonstrate that the learned player space effectively quantifies skill levels, providing a foundation for automated skill assessment in complex, interactive behaviors.
format Preprint
id arxiv_https___arxiv_org_abs_2603_25736
institution arXiv
publishDate 2026
record_format arxiv
spellingShingle How good was my shot? Quantifying Player Skill Level in Table Tennis
Kubota, Akihiro
Hasegawa, Tomoya
Kawahara, Ryo
Nishino, Ko
Computer Vision and Pattern Recognition
Gauging an individual's skill level is crucial, as it inherently shapes their behavior. Quantifying skill, however, is challenging because it is latent to the observed actions. To explore skill understanding in human behavior, we focus on dyadic sports -- specifically table tennis -- where skill manifests not just in complex movements, but in the subtle nuances of execution conditioned on game context. Our key idea is to learn a generative model of each player's tactical racket strokes and jointly embed them in a common latent space that encodes individual characteristics, including those pertaining to skill levels. By training these player models on a large-scale dataset of 3D-reconstructed professional matches and conditioning them on comprehensive game context -- including player positioning and opponent behaviors -- the models capture individual tactical identities within their latent space. We probe this learned player space and find that it reflects distinct play styles and attributes that collectively represent skill. By training a simple relative ranking network on these embeddings, we demonstrate that both relative and absolute skill predictions can be achieved. These results demonstrate that the learned player space effectively quantifies skill levels, providing a foundation for automated skill assessment in complex, interactive behaviors.
title How good was my shot? Quantifying Player Skill Level in Table Tennis
topic Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2603.25736