Less Gaussians, Texture More: 4K Feed-Forward Textured Splatting

Fuente: arXiv
Saved in:
Bibliographic Details
Main Authors: Lao, Yixing, Bai, Xuyang, Wu, Xiaoyang, Yan, Nuoyuan, Luo, Zixin, Fang, Tian, Nahmias, Jean-Daniel, Tsin, Yanghai, Li, Shiwei, Zhao, Hengshuang
Format: Preprint
Published: 2026
Subjects:
Online Access:
Tags: Add Tag
No Tags, Be the first to tag this record!
_version_ 1866908915902447616
author Lao, Yixing
Bai, Xuyang
Wu, Xiaoyang
Yan, Nuoyuan
Luo, Zixin
Fang, Tian
Nahmias, Jean-Daniel
Tsin, Yanghai
Li, Shiwei
Zhao, Hengshuang
author_facet Lao, Yixing
Bai, Xuyang
Wu, Xiaoyang
Yan, Nuoyuan
Luo, Zixin
Fang, Tian
Nahmias, Jean-Daniel
Tsin, Yanghai
Li, Shiwei
Zhao, Hengshuang
contents Existing feed-forward 3D Gaussian Splatting methods predict pixel-aligned primitives, leading to a quadratic growth in primitive count as resolution increases. This fundamentally limits their scalability, making high-resolution synthesis such as 4K intractable. We introduce LGTM (Less Gaussians, Texture More), a feed-forward framework that overcomes this resolution scaling barrier. By predicting compact Gaussian primitives coupled with per-primitive textures, LGTM decouples geometric complexity from rendering resolution. This approach enables high-fidelity 4K novel view synthesis without per-scene optimization, a capability previously out of reach for feed-forward methods, all while using significantly fewer Gaussian primitives. Project page: https://yxlao.github.io/lgtm/
format Preprint
id arxiv_https___arxiv_org_abs_2603_25745
institution arXiv
publishDate 2026
record_format arxiv
spellingShingle Less Gaussians, Texture More: 4K Feed-Forward Textured Splatting
Lao, Yixing
Bai, Xuyang
Wu, Xiaoyang
Yan, Nuoyuan
Luo, Zixin
Fang, Tian
Nahmias, Jean-Daniel
Tsin, Yanghai
Li, Shiwei
Zhao, Hengshuang
Computer Vision and Pattern Recognition
Existing feed-forward 3D Gaussian Splatting methods predict pixel-aligned primitives, leading to a quadratic growth in primitive count as resolution increases. This fundamentally limits their scalability, making high-resolution synthesis such as 4K intractable. We introduce LGTM (Less Gaussians, Texture More), a feed-forward framework that overcomes this resolution scaling barrier. By predicting compact Gaussian primitives coupled with per-primitive textures, LGTM decouples geometric complexity from rendering resolution. This approach enables high-fidelity 4K novel view synthesis without per-scene optimization, a capability previously out of reach for feed-forward methods, all while using significantly fewer Gaussian primitives. Project page: https://yxlao.github.io/lgtm/
title Less Gaussians, Texture More: 4K Feed-Forward Textured Splatting
topic Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2603.25745