ComVi: Context-Aware Optimized Comment Display in Video Playback
Fuente:
arXiv
Enregistré dans:
| Auteurs principaux: | Kim, Minsun, Lee, Dawon, Noh, Junyong |
|---|---|
| Format: | Preprint |
| Publié: |
2026
|
| Sujets: | |
| Accès en ligne: | |
| Tags: |
Ajouter un tag
Pas de tags, Soyez le premier à ajouter un tag!
|
Documents similaires
The Interaction Fidelity Model: A Taxonomy to Distinguish the Aspects of Fidelity in Virtual Reality
par: Bonfert, Michael, et autres
Publié: (2024)
par: Bonfert, Michael, et autres
Publié: (2024)
pARam: Leveraging Parametric Design in Extended Reality to Support the Personalization of Artifacts for Personal Fabrication
par: Stemasov, Evgeny, et autres
Publié: (2024)
par: Stemasov, Evgeny, et autres
Publié: (2024)
Spoken Humanoid Embodied Conversational Agents in Mobile Serious Games: A Usability Assessment
par: Korre, Danai, et autres
Publié: (2023)
par: Korre, Danai, et autres
Publié: (2023)
SPICE: Smart Projection Interface for Cooking Enhancement
par: Prohaska, Vera, et autres
Publié: (2024)
par: Prohaska, Vera, et autres
Publié: (2024)
If You Hold Me Without Hurting Me: Pathways to Designing Game Audio for Healthy Escapism and Player Well-being
par: Nunes, Caio, et autres
Publié: (2025)
par: Nunes, Caio, et autres
Publié: (2025)
TinkerXR: In-Situ, Reality-Aware CAD and 3D Printing Interface for Novices
par: Arslan, Oğuz, et autres
Publié: (2024)
par: Arslan, Oğuz, et autres
Publié: (2024)
Real-time 3D Light-field Viewing with Eye-tracking on Conventional Displays
par: Pham, Trung Hieu, et autres
Publié: (2025)
par: Pham, Trung Hieu, et autres
Publié: (2025)
MapStory: Prototyping Editable Map Animations with LLM Agents
par: Gunturu, Aditya, et autres
Publié: (2025)
par: Gunturu, Aditya, et autres
Publié: (2025)
Pinching Visuo-haptic Display: Investigating Cross-Modal Effects of Visual Textures on Electrostatic Cloth Tactile Sensations
par: Kitagishi, Takekazu, et autres
Publié: (2025)
par: Kitagishi, Takekazu, et autres
Publié: (2025)
Exploration of Embodied Space Experience through Umbilical Interaction: A Grounded Theory Approach
par: Guo, Shuai, et autres
Publié: (2025)
par: Guo, Shuai, et autres
Publié: (2025)
Photoshop Batch Rendering Using Actions for Stylistic Video Editing
par: De La Fuente, Tessa
Publié: (2025)
par: De La Fuente, Tessa
Publié: (2025)
4Doodle: Two-handed Gestures for Immersive Sketching of Architectural Models
par: Fonseca, Fernando, et autres
Publié: (2024)
par: Fonseca, Fernando, et autres
Publié: (2024)
StyleID: A Perception-Aware Dataset and Metric for Stylization-Agnostic Facial Identity Recognition
par: Yun, Kwan, et autres
Publié: (2026)
par: Yun, Kwan, et autres
Publié: (2026)
Crafting Dynamic Virtual Activities with Advanced Multimodal Models
par: Li, Changyang, et autres
Publié: (2024)
par: Li, Changyang, et autres
Publié: (2024)
Towards Interactive Multimodal Representation of ML Functions for Human Understanding of ML
par: Wang, Bokang, et autres
Publié: (2026)
par: Wang, Bokang, et autres
Publié: (2026)
Fast-Forward Reality: Authoring Error-Free Context-Aware Policies with Real-Time Unit Tests in Extended Reality
par: Qian, Xun, et autres
Publié: (2024)
par: Qian, Xun, et autres
Publié: (2024)
Silent Impact: Tracking Tennis Shots from the Passive Arm
par: Park, Junyong, et autres
Publié: (2025)
par: Park, Junyong, et autres
Publié: (2025)
EyeNavGS: A 6-DoF Navigation Dataset and Record-n-Replay Software for Real-World 3DGS Scenes in VR
par: Ding, Zihao, et autres
Publié: (2025)
par: Ding, Zihao, et autres
Publié: (2025)
Design of a UE5-based digital twin platform
par: Lyu, Shaoqiu, et autres
Publié: (2024)
par: Lyu, Shaoqiu, et autres
Publié: (2024)
"You'll Be Alice Adventuring in Wonderland!" Processes, Challenges, and Opportunities of Creating Animated Virtual Reality Stories
par: Yuan, Lin-Ping, et autres
Publié: (2025)
par: Yuan, Lin-Ping, et autres
Publié: (2025)
ScaleTrotter: Illustrative Visual Travels Across Negative Scales
par: Halladjian, Sarkis, et autres
Publié: (2019)
par: Halladjian, Sarkis, et autres
Publié: (2019)
Resolution deficits drive simulator sickness and compromise reading performance in virtual environments
par: Wang, Jialin, et autres
Publié: (2026)
par: Wang, Jialin, et autres
Publié: (2026)
Coordinated 2D-3D Visualization of Volumetric Medical Data in XR with Multimodal Interactions
par: Liu, Qixuan, et autres
Publié: (2025)
par: Liu, Qixuan, et autres
Publié: (2025)
The perceptual gap between video see-through displays and natural human vision
par: Wang, Jialin, et autres
Publié: (2026)
par: Wang, Jialin, et autres
Publié: (2026)
XR is XR: Rethinking MR and XR as Neutral Umbrella Terms
par: Kurata, Takeshi
Publié: (2026)
par: Kurata, Takeshi
Publié: (2026)
CvhSlicer 2.0: Immersive and Interactive Visualization of Chinese Visible Human Data in XR Environments
par: Qiu, Yue, et autres
Publié: (2025)
par: Qiu, Yue, et autres
Publié: (2025)
A Collaborative Extended Reality Prototype for 3D Surgical Planning and Visualization
par: Qiu, Shi, et autres
Publié: (2026)
par: Qiu, Shi, et autres
Publié: (2026)
Visual Analytics Using Tensor Unified Linear Comparative Analysis
par: Okami, Naoki, et autres
Publié: (2025)
par: Okami, Naoki, et autres
Publié: (2025)
Reality Proxy: Fluid Interactions with Real-World Objects in MR via Abstract Representations
par: Liu, Xiaoan, et autres
Publié: (2025)
par: Liu, Xiaoan, et autres
Publié: (2025)
TeleAware Robot: Designing Awareness-augmented Telepresence Robot for Remote Collaborative Locomotion
par: Li, Ruyi, et autres
Publié: (2024)
par: Li, Ruyi, et autres
Publié: (2024)
Before Smelling the Video: A Two-Stage Pipeline for Interpretable Video-to-Scent Plans
par: Wang, Kaicheng, et autres
Publié: (2026)
par: Wang, Kaicheng, et autres
Publié: (2026)
UAST: Unicode Aware Sanskrit Transliteration
par: Dave, Dhruvil, et autres
Publié: (2022)
par: Dave, Dhruvil, et autres
Publié: (2022)
Less Cybersickness, Please: Demystifying and Detecting Stereoscopic Visual Inconsistencies in Virtual Reality Apps
par: Li, Shuqing, et autres
Publié: (2024)
par: Li, Shuqing, et autres
Publié: (2024)
LifeSync-Games: Toward a Video Game Paradigm for Promoting Responsible Gaming and Human Development
par: González-Ibáñez, R., et autres
Publié: (2025)
par: González-Ibáñez, R., et autres
Publié: (2025)
WebXR, A-Frame and Networked-Aframe as a Basis for an Open Metaverse: A Conceptual Architecture
par: Macario, Giuseppe
Publié: (2024)
par: Macario, Giuseppe
Publié: (2024)
Designing and Evaluating In-Vehicle Temporal Decoupling Pointing System for Selecting External Object
par: Pyun, Jaehoon, et autres
Publié: (2022)
par: Pyun, Jaehoon, et autres
Publié: (2022)
Context-Aware Intelligent Chatbot Framework Leveraging Mobile Sensing
par: Zhang, Ziyan, et autres
Publié: (2025)
par: Zhang, Ziyan, et autres
Publié: (2025)
SHAPE-IT: Exploring Text-to-Shape-Display for Generative Shape-Changing Behaviors with LLMs
par: Qian, Wanli, et autres
Publié: (2024)
par: Qian, Wanli, et autres
Publié: (2024)
Closing the Loop: Unified 3D Scene Generation and Immersive Interaction via LLM-RL Coupling
par: Vo, Anh H., et autres
Publié: (2026)
par: Vo, Anh H., et autres
Publié: (2026)
Evaluating Text-based Conversational Agents for Mental Health: A Systematic Review of Metrics, Methods and Usage Contexts
par: Gong, Jiangtao, et autres
Publié: (2026)
par: Gong, Jiangtao, et autres
Publié: (2026)
Documents similaires
-
The Interaction Fidelity Model: A Taxonomy to Distinguish the Aspects of Fidelity in Virtual Reality
par: Bonfert, Michael, et autres
Publié: (2024) -
pARam: Leveraging Parametric Design in Extended Reality to Support the Personalization of Artifacts for Personal Fabrication
par: Stemasov, Evgeny, et autres
Publié: (2024) -
Spoken Humanoid Embodied Conversational Agents in Mobile Serious Games: A Usability Assessment
par: Korre, Danai, et autres
Publié: (2023) -
SPICE: Smart Projection Interface for Cooking Enhancement
par: Prohaska, Vera, et autres
Publié: (2024) -
If You Hold Me Without Hurting Me: Pathways to Designing Game Audio for Healthy Escapism and Player Well-being
par: Nunes, Caio, et autres
Publié: (2025)