CR-Eyes: A Computational Rational Model of Visual Sampling Behavior in Atari Games
Fuente:
arXiv
Enregistré dans:
| Auteurs principaux: | Lorenz, Martin, Konzack, Niko, Lingler, Alexander, Wintersberger, Philipp, Ebel, Patrick |
|---|---|
| Format: | Preprint |
| Publié: |
2026
|
| Sujets: | |
| Accès en ligne: | |
| Tags: |
Ajouter un tag
Pas de tags, Soyez le premier à ajouter un tag!
|
Documents similaires
Atari Games Challenge: A Pilot Study on Multimodal Player Experience Assessment
par: Montoya, Oleg Jarma, et autres
Publié: (2026)
par: Montoya, Oleg Jarma, et autres
Publié: (2026)
Generative AI and Attentive User Interfaces: Five Strategies to Enhance Take-Over Quality in Automated Driving
par: Ebel, Patrick
Publié: (2024)
par: Ebel, Patrick
Publié: (2024)
GTA: Generative Traffic Agents for Simulating Realistic Mobility Behavior
par: Lämmer, Simon, et autres
Publié: (2026)
par: Lämmer, Simon, et autres
Publié: (2026)
MRDrive: An Open Source Mixed Reality Driving Simulator for Automotive User Research
par: Ebel, Patrick, et autres
Publié: (2026)
par: Ebel, Patrick, et autres
Publié: (2026)
Increasing Interaction Fidelity: Training Routines for Biomechanical Models in HCI
par: Miazga, Michał Patryk, et autres
Publié: (2025)
par: Miazga, Michał Patryk, et autres
Publié: (2025)
VisiTrail: A Cognitive Visualization Tool for Time-Series Analysis of Eye Tracking Data from Attention Game
par: Rehman, Abdul, et autres
Publié: (2025)
par: Rehman, Abdul, et autres
Publié: (2025)
Modeling Rational Adaptation of Visual Search to Hierarchical Structures
par: Sourulahti, Saku, et autres
Publié: (2024)
par: Sourulahti, Saku, et autres
Publié: (2024)
To Trust or Distrust Trust Measures: Validating Questionnaires for Trust in AI
par: Scharowski, Nicolas, et autres
Publié: (2024)
par: Scharowski, Nicolas, et autres
Publié: (2024)
Designing Intent Communication for Agent-Human Collaboration
par: Li, Yi, et autres
Publié: (2025)
par: Li, Yi, et autres
Publié: (2025)
Redefining Affordance via Computational Rationality
par: Liao, Yi-Chi, et autres
Publié: (2025)
par: Liao, Yi-Chi, et autres
Publié: (2025)
Eye of the Beholder: Towards Measuring Visualization Complexity
par: Ellemose, Johannes, et autres
Publié: (2025)
par: Ellemose, Johannes, et autres
Publié: (2025)
Eye Tracking on Text Reading with Visual Enhancements
par: Huth, Franziska, et autres
Publié: (2024)
par: Huth, Franziska, et autres
Publié: (2024)
Hierarchical Resource Rationality Explains Human Reading Behavior
par: Bai, Yunpeng, et autres
Publié: (2026)
par: Bai, Yunpeng, et autres
Publié: (2026)
Preserving Tangible and Intangible Cultural Heritage: the Cases of Volterra and Atari
par: Grzeszczuk, Maciej, et autres
Publié: (2024)
par: Grzeszczuk, Maciej, et autres
Publié: (2024)
Where are the Frontlines? A Visualization Approach for Map Control in Team-Based Games
par: Peché, Jonas, et autres
Publié: (2025)
par: Peché, Jonas, et autres
Publié: (2025)
Your Eyes Controlled the Game: Real-Time Cognitive Training Adaptation based on Eye-Tracking and Physiological Data in Virtual Reality
par: Szczepaniak, Dominik, et autres
Publié: (2025)
par: Szczepaniak, Dominik, et autres
Publié: (2025)
Eyes on the Game: Deciphering Implicit Human Signals to Infer Human Proficiency, Trust, and Intent
par: Hulle, Nikhil, et autres
Publié: (2024)
par: Hulle, Nikhil, et autres
Publié: (2024)
Contextualization or Rationalization? The Effect of Causal Priors on Data Visualization Interpretation
par: Wang, Arran Zeyu, et autres
Publié: (2026)
par: Wang, Arran Zeyu, et autres
Publié: (2026)
MathBuddy: A Multimodal System for Affective Math Tutoring
par: Kar, Debanjana, et autres
Publié: (2025)
par: Kar, Debanjana, et autres
Publié: (2025)
Complexity of Popularity and Dynamics of Within-Game Achievements in Computer Games
par: da Cunha, Leonardo Ribeiro, et autres
Publié: (2024)
par: da Cunha, Leonardo Ribeiro, et autres
Publié: (2024)
A Resource-Rational Principle for Modeling Visual Attention Control
par: Bai, Yunpeng
Publié: (2026)
par: Bai, Yunpeng
Publié: (2026)
Personalized Inhibition Training with Eye-Tracking: Enhancing Student Learning and Teacher Assessment in Educational Games
par: Rehman, Abdul, et autres
Publié: (2025)
par: Rehman, Abdul, et autres
Publié: (2025)
Through Their Eyes: User Perceptions on Sensitive Attribute Inference of Social Media Videos by Visual Language Models
par: Zhang, Shuning, et autres
Publié: (2025)
par: Zhang, Shuning, et autres
Publié: (2025)
Situated Visualization in Motion for Video Games
par: Bucchieri, Federica, et autres
Publié: (2024)
par: Bucchieri, Federica, et autres
Publié: (2024)
Computer-based Deceptive Game Design in Commercial Virtual Reality Games: A Preliminary Investigation
par: Hadan, Hilda, et autres
Publié: (2025)
par: Hadan, Hilda, et autres
Publié: (2025)
The Ambivalent Experience of Eye Contact for People with Visual Impairments: Mechanisms and Design Challenges
par: Wieland, Markus, et autres
Publié: (2026)
par: Wieland, Markus, et autres
Publié: (2026)
Through the Expert's Eyes: Exploring Asynchronous Expert Perspectives and Gaze Visualizations in XR
par: Sayffaerth, Clara, et autres
Publié: (2025)
par: Sayffaerth, Clara, et autres
Publié: (2025)
Challenging the Eye-Mind Link Hypothesis: Visualizing Gazes For Each Programming Problem
par: Lopez II, Michael T.
Publié: (2025)
par: Lopez II, Michael T.
Publié: (2025)
Log2Motion: Biomechanical Motion Synthesis from Touch Logs
par: Miazga, Michał Patryk, et autres
Publié: (2026)
par: Miazga, Michał Patryk, et autres
Publié: (2026)
ReNeLiB: Real-time Neural Listening Behavior Generation for Socially Interactive Agents
par: Don, Daksitha Withanage, et autres
Publié: (2024)
par: Don, Daksitha Withanage, et autres
Publié: (2024)
Towards a Supporting Framework for Neuro-Developmental Disorder: Considering Artificial Intelligence, Serious Games and Eye Tracking
par: Rehman, Abdul, et autres
Publié: (2025)
par: Rehman, Abdul, et autres
Publié: (2025)
More than Meets the Eye: Understanding the Effect of Individual Objects on Perceived Visual Privacy
par: Akcay, Mete Harun, et autres
Publié: (2025)
par: Akcay, Mete Harun, et autres
Publié: (2025)
Exploring Communication Dynamics: Eye-tracking Analysis in Pair Programming of Computer Science Education
par: Jang, Wunmin, et autres
Publié: (2024)
par: Jang, Wunmin, et autres
Publié: (2024)
Digital Eyes: Social Implications of XR EyeSight
par: Vergari, Maurizio, et autres
Publié: (2024)
par: Vergari, Maurizio, et autres
Publié: (2024)
Visualization in Motion in Video Games for Different Types of Data
par: Bucchieri, Federica, et autres
Publié: (2024)
par: Bucchieri, Federica, et autres
Publié: (2024)
Modeling the Impact of Visual Stimuli on Redirection Noticeability with Gaze Behavior in Virtual Reality
par: Li, Zhipeng, et autres
Publié: (2025)
par: Li, Zhipeng, et autres
Publié: (2025)
WigglyEyes: Inferring Eye Movements from Keypress Data
par: Zhu, Yujun, et autres
Publié: (2024)
par: Zhu, Yujun, et autres
Publié: (2024)
Eyes Can't Always Tell: Fusing Eye Tracking and User Priors for User Modeling under AI Advice Conditions
par: Sun, Xin, et autres
Publié: (2026)
par: Sun, Xin, et autres
Publié: (2026)
VisPubs Games: Joyful Discovery of Visualization Research(ers)
par: Lange, Devin, et autres
Publié: (2025)
par: Lange, Devin, et autres
Publié: (2025)
Who Let the Guards Out: Visual Support for Patrolling Games
par: Lang, Matěj, et autres
Publié: (2024)
par: Lang, Matěj, et autres
Publié: (2024)
Documents similaires
-
Atari Games Challenge: A Pilot Study on Multimodal Player Experience Assessment
par: Montoya, Oleg Jarma, et autres
Publié: (2026) -
Generative AI and Attentive User Interfaces: Five Strategies to Enhance Take-Over Quality in Automated Driving
par: Ebel, Patrick
Publié: (2024) -
GTA: Generative Traffic Agents for Simulating Realistic Mobility Behavior
par: Lämmer, Simon, et autres
Publié: (2026) -
MRDrive: An Open Source Mixed Reality Driving Simulator for Automotive User Research
par: Ebel, Patrick, et autres
Publié: (2026) -
Increasing Interaction Fidelity: Training Routines for Biomechanical Models in HCI
par: Miazga, Michał Patryk, et autres
Publié: (2025)