Scene Grounding In the Wild

Fuente: arXiv
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Autori principali: Cohen, Tamir, Segre, Leo, Shomer-Chai, Shay, Avidan, Shai, Averbuch-Elor, Hadar
Natura: Preprint
Pubblicazione: 2026
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author Cohen, Tamir
Segre, Leo
Shomer-Chai, Shay
Avidan, Shai
Averbuch-Elor, Hadar
author_facet Cohen, Tamir
Segre, Leo
Shomer-Chai, Shay
Avidan, Shai
Averbuch-Elor, Hadar
contents Reconstructing accurate 3D models of large-scale real-world scenes from unstructured, in-the-wild imagery remains a core challenge in computer vision, especially when the input views have little or no overlap. In such cases, existing reconstruction pipelines often produce multiple disconnected partial reconstructions or erroneously merge non-overlapping regions into overlapping geometry. In this work, we propose a framework that grounds each partial reconstruction to a complete reference model of the scene, enabling globally consistent alignment even in the absence of visual overlap. We obtain reference models from dense, geospatially accurate pseudo-synthetic renderings derived from Google Earth Studio. These renderings provide full scene coverage but differ substantially in appearance from real-world photographs. Our key insight is that, despite this significant domain gap, both domains share the same underlying scene semantics. We represent the reference model using 3D Gaussian Splatting, augmenting each Gaussian with semantic features, and formulate alignment as an inverse feature-based optimization scheme that estimates a global 6DoF pose and scale while keeping the reference model fixed. Furthermore, we introduce the WikiEarth dataset, which registers existing partial 3D reconstructions with pseudo-synthetic reference models. We demonstrate that our approach consistently improves global alignment when initialized with various classical and learning-based pipelines, while mitigating failure modes of state-of-the-art end-to-end models.
format Preprint
id arxiv_https___arxiv_org_abs_2603_26584
institution arXiv
publishDate 2026
record_format arxiv
spellingShingle Scene Grounding In the Wild
Cohen, Tamir
Segre, Leo
Shomer-Chai, Shay
Avidan, Shai
Averbuch-Elor, Hadar
Computer Vision and Pattern Recognition
Reconstructing accurate 3D models of large-scale real-world scenes from unstructured, in-the-wild imagery remains a core challenge in computer vision, especially when the input views have little or no overlap. In such cases, existing reconstruction pipelines often produce multiple disconnected partial reconstructions or erroneously merge non-overlapping regions into overlapping geometry. In this work, we propose a framework that grounds each partial reconstruction to a complete reference model of the scene, enabling globally consistent alignment even in the absence of visual overlap. We obtain reference models from dense, geospatially accurate pseudo-synthetic renderings derived from Google Earth Studio. These renderings provide full scene coverage but differ substantially in appearance from real-world photographs. Our key insight is that, despite this significant domain gap, both domains share the same underlying scene semantics. We represent the reference model using 3D Gaussian Splatting, augmenting each Gaussian with semantic features, and formulate alignment as an inverse feature-based optimization scheme that estimates a global 6DoF pose and scale while keeping the reference model fixed. Furthermore, we introduce the WikiEarth dataset, which registers existing partial 3D reconstructions with pseudo-synthetic reference models. We demonstrate that our approach consistently improves global alignment when initialized with various classical and learning-based pipelines, while mitigating failure modes of state-of-the-art end-to-end models.
title Scene Grounding In the Wild
topic Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2603.26584