Detailed Geometry and Appearance from Opportunistic Motion

Fuente: arXiv
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Autores principales: Hirai, Ryosuke, Yamashita, Kohei, Guédon, Antoine, Kawahara, Ryo, Lepetit, Vincent, Nishino, Ko
Formato: Preprint
Publicado: 2026
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author Hirai, Ryosuke
Yamashita, Kohei
Guédon, Antoine
Kawahara, Ryo
Lepetit, Vincent
Nishino, Ko
author_facet Hirai, Ryosuke
Yamashita, Kohei
Guédon, Antoine
Kawahara, Ryo
Lepetit, Vincent
Nishino, Ko
contents Reconstructing 3D geometry and appearance from a sparse set of fixed cameras is a foundational task with broad applications, yet it remains fundamentally constrained by the limited viewpoints. We show that this bound can be broken by exploiting opportunistic object motion: as a person manipulates an object~(e.g., moving a chair or lifting a mug), the static cameras effectively ``orbit'' the object in its local coordinate frame, providing additional virtual viewpoints. Harnessing this object motion, however, poses two challenges: the tight coupling of object pose and geometry estimation and the complex appearance variations of a moving object under static illumination. We address these by formulating a joint pose and shape optimization using 2D Gaussian splatting with alternating minimization of 6DoF trajectories and primitive parameters, and by introducing a novel appearance model that factorizes diffuse and specular components with reflected directional probing within the spherical harmonics space. Extensive experiments on synthetic and real-world datasets with extremely sparse viewpoints demonstrate that our method recovers significantly more accurate geometry and appearance than state-of-the-art baselines.
format Preprint
id arxiv_https___arxiv_org_abs_2603_26665
institution arXiv
publishDate 2026
record_format arxiv
spellingShingle Detailed Geometry and Appearance from Opportunistic Motion
Hirai, Ryosuke
Yamashita, Kohei
Guédon, Antoine
Kawahara, Ryo
Lepetit, Vincent
Nishino, Ko
Computer Vision and Pattern Recognition
Reconstructing 3D geometry and appearance from a sparse set of fixed cameras is a foundational task with broad applications, yet it remains fundamentally constrained by the limited viewpoints. We show that this bound can be broken by exploiting opportunistic object motion: as a person manipulates an object~(e.g., moving a chair or lifting a mug), the static cameras effectively ``orbit'' the object in its local coordinate frame, providing additional virtual viewpoints. Harnessing this object motion, however, poses two challenges: the tight coupling of object pose and geometry estimation and the complex appearance variations of a moving object under static illumination. We address these by formulating a joint pose and shape optimization using 2D Gaussian splatting with alternating minimization of 6DoF trajectories and primitive parameters, and by introducing a novel appearance model that factorizes diffuse and specular components with reflected directional probing within the spherical harmonics space. Extensive experiments on synthetic and real-world datasets with extremely sparse viewpoints demonstrate that our method recovers significantly more accurate geometry and appearance than state-of-the-art baselines.
title Detailed Geometry and Appearance from Opportunistic Motion
topic Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2603.26665