Unlocking Open-Player-Modeling-enhanced Game-Based Learning: The Open Player Socially Analytical Intelligence Architecture

Fuente: arXiv
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Main Authors: Lin, Zhiyu, Fox, Boyd, Mckee, Devon, Maram, Sai Siddartha, Li, Jiahong, Sorensen, Tyler, Smith, Brian K., Azevedo, Roger, Zhu, Jichen, El-Nasr, Magy Seif
Format: Preprint
Published: 2026
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author Lin, Zhiyu
Fox, Boyd
Mckee, Devon
Maram, Sai Siddartha
Li, Jiahong
Sorensen, Tyler
Smith, Brian K.
Azevedo, Roger
Zhu, Jichen
El-Nasr, Magy Seif
author_facet Lin, Zhiyu
Fox, Boyd
Mckee, Devon
Maram, Sai Siddartha
Li, Jiahong
Sorensen, Tyler
Smith, Brian K.
Azevedo, Roger
Zhu, Jichen
El-Nasr, Magy Seif
contents Game-Based Learning (GBL) is a learner-engaging pedagogical methodology, yet adapting games to heterogeneous learners requires transparent, real-time Open Player Models (OPMs). We contribute to the community Open Player Socially Analytical Intelligence (OPSAI), an architecture implementing OPM beyond conceptual frameworks and validated in a GBL application. It decouples gameplay telemetry and analysis from the game engine and automatically derives pedagogically actionable insights, supporting the transparency of computational player models while making them accessible to players. OPSAI comprises three logical layers: a Frontend that both provides the GBL experience and collects information needed for analytics; a stateless Backend that hosts transparent analytics services producing reflective prompts, recommendations, and visualization guides; and a two-tier Log Storage that balances heavy raw gameplay data with lightweight reference indices for low-latency queries. By feeding analytics outputs back into the game interface, OPSAI closes the feedback loop between play and learning, empowering teachers, researchers, and learners alike. We further showcase OPSAI with a full deployment on the Parallel GBL environment, featuring live play traces, peer comparisons, and personalized suggestions, demonstrating a reusable blueprint for future educational games.
format Preprint
id arxiv_https___arxiv_org_abs_2603_26915
institution arXiv
publishDate 2026
record_format arxiv
spellingShingle Unlocking Open-Player-Modeling-enhanced Game-Based Learning: The Open Player Socially Analytical Intelligence Architecture
Lin, Zhiyu
Fox, Boyd
Mckee, Devon
Maram, Sai Siddartha
Li, Jiahong
Sorensen, Tyler
Smith, Brian K.
Azevedo, Roger
Zhu, Jichen
El-Nasr, Magy Seif
Human-Computer Interaction
Game-Based Learning (GBL) is a learner-engaging pedagogical methodology, yet adapting games to heterogeneous learners requires transparent, real-time Open Player Models (OPMs). We contribute to the community Open Player Socially Analytical Intelligence (OPSAI), an architecture implementing OPM beyond conceptual frameworks and validated in a GBL application. It decouples gameplay telemetry and analysis from the game engine and automatically derives pedagogically actionable insights, supporting the transparency of computational player models while making them accessible to players. OPSAI comprises three logical layers: a Frontend that both provides the GBL experience and collects information needed for analytics; a stateless Backend that hosts transparent analytics services producing reflective prompts, recommendations, and visualization guides; and a two-tier Log Storage that balances heavy raw gameplay data with lightweight reference indices for low-latency queries. By feeding analytics outputs back into the game interface, OPSAI closes the feedback loop between play and learning, empowering teachers, researchers, and learners alike. We further showcase OPSAI with a full deployment on the Parallel GBL environment, featuring live play traces, peer comparisons, and personalized suggestions, demonstrating a reusable blueprint for future educational games.
title Unlocking Open-Player-Modeling-enhanced Game-Based Learning: The Open Player Socially Analytical Intelligence Architecture
topic Human-Computer Interaction
url https://arxiv.org/abs/2603.26915