Breaking Exponential Complexity in Games of Ordered Preference: A Tractable Reformulation

Fuente: arXiv
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Hauptverfasser: Lee, Dong Ho, Li, Jingqi, Peters, Lasse, Bakirtzis, Georgios, Fridovich-Keil, David
Format: Preprint
Veröffentlicht: 2026
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author Lee, Dong Ho
Li, Jingqi
Peters, Lasse
Bakirtzis, Georgios
Fridovich-Keil, David
author_facet Lee, Dong Ho
Li, Jingqi
Peters, Lasse
Bakirtzis, Georgios
Fridovich-Keil, David
contents Games of ordered preference (GOOPs) model multi-player equilibrium problems in which each player maintains a distinct hierarchy of strictly prioritized objectives. Existing approaches solve GOOPs by deriving and enforcing the necessary optimality conditions that characterize lexicographically constrained Nash equilibria through a single-level reformulation. However, the number of primal and dual variables in the resulting KKT system grows exponentially with the number of preference levels, leading to severe scalability challenges. We derive a compact reformulation of these necessary conditions that preserves the essential primal stationarity structure across hierarchy levels, yielding a "reduced" KKT system whose size grows polynomially with both the number of players and the number of preference levels. The reduced system constitutes a relaxation of the complete KKT system, yet it remains a valid necessary condition for local GOOP equilibria. For GOOPs with quadratic objectives and linear constraints, we prove that the primal solution sets of the reduced and complete KKT systems coincide. More generally, for GOOPs with arbitrary (but smooth) nonlinear objectives and constraints, the reduced KKT conditions recover all local GOOP equilibria but may admit spurious non-equilibrium solutions. We introduce a second-order sufficient condition to certify when a candidate point corresponds to a local GOOP equilibrium. We also develop a primal-dual interior-point method for computing a local GOOP equilibrium with local quadratic convergence. The resulting framework enables scalable and efficient computation of GOOP equilibria beyond the tractable range of existing exponentially complex formulations.
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id arxiv_https___arxiv_org_abs_2603_26950
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publishDate 2026
record_format arxiv
spellingShingle Breaking Exponential Complexity in Games of Ordered Preference: A Tractable Reformulation
Lee, Dong Ho
Li, Jingqi
Peters, Lasse
Bakirtzis, Georgios
Fridovich-Keil, David
Computer Science and Game Theory
Multiagent Systems
Games of ordered preference (GOOPs) model multi-player equilibrium problems in which each player maintains a distinct hierarchy of strictly prioritized objectives. Existing approaches solve GOOPs by deriving and enforcing the necessary optimality conditions that characterize lexicographically constrained Nash equilibria through a single-level reformulation. However, the number of primal and dual variables in the resulting KKT system grows exponentially with the number of preference levels, leading to severe scalability challenges. We derive a compact reformulation of these necessary conditions that preserves the essential primal stationarity structure across hierarchy levels, yielding a "reduced" KKT system whose size grows polynomially with both the number of players and the number of preference levels. The reduced system constitutes a relaxation of the complete KKT system, yet it remains a valid necessary condition for local GOOP equilibria. For GOOPs with quadratic objectives and linear constraints, we prove that the primal solution sets of the reduced and complete KKT systems coincide. More generally, for GOOPs with arbitrary (but smooth) nonlinear objectives and constraints, the reduced KKT conditions recover all local GOOP equilibria but may admit spurious non-equilibrium solutions. We introduce a second-order sufficient condition to certify when a candidate point corresponds to a local GOOP equilibrium. We also develop a primal-dual interior-point method for computing a local GOOP equilibrium with local quadratic convergence. The resulting framework enables scalable and efficient computation of GOOP equilibria beyond the tractable range of existing exponentially complex formulations.
title Breaking Exponential Complexity in Games of Ordered Preference: A Tractable Reformulation
topic Computer Science and Game Theory
Multiagent Systems
url https://arxiv.org/abs/2603.26950