SHroom: A Python Framework for Ambisonics Room Acoustics Simulation and Binaural Rendering
Fuente:
arXiv
Salvato in:
| Autore principale: | |
|---|---|
| Natura: | Preprint |
| Pubblicazione: |
2026
|
| Soggetti: | |
| Accesso online: | |
| Tags: |
Aggiungi Tag
Nessun Tag, puoi essere il primo ad aggiungerne!!
|
| _version_ | 1866914429627531264 |
|---|---|
| author | Gayer, Yhonatan |
| author_facet | Gayer, Yhonatan |
| contents | Spherical Harmonics ROOM), an open-source Python library for room acoustics simulation using Ambisonics, available at https://github.com/Yhonatangayer/shroom and installable via \texttt{pip install pyshroom}. \textbf{shroom} projects image-source contributions onto a Spherical Harmonics (SH) basis, yielding a composable pipeline for binaural decoding, spherical array simulation, and real-time head rotation. Benchmarked against \texttt{pyroomacoustics} with an $N=30$ reference, \textbf{shroom} with Magnitude Least Squares (MagLS) achieves perceptual transparency (2.02~dB Log Spectral Distance (LSD) at $N=5$, within the 1--2~dB Just Noticeable Difference (JND)) while its fixed-once decode amortises over multiple sources ($K=1$-to-$8$: slowdown narrows from $7\times$ to $3.1\times$). For dynamic head rotation, \textbf{shroom} applies a Wigner-D multiply at $<1$~ms/frame, making it the only architecturally viable real-time choice. |
| format | Preprint |
| id |
arxiv_https___arxiv_org_abs_2603_27342 |
| institution | arXiv |
| publishDate | 2026 |
| record_format | arxiv |
| spellingShingle | SHroom: A Python Framework for Ambisonics Room Acoustics Simulation and Binaural Rendering Gayer, Yhonatan Audio and Speech Processing Sound Spherical Harmonics ROOM), an open-source Python library for room acoustics simulation using Ambisonics, available at https://github.com/Yhonatangayer/shroom and installable via \texttt{pip install pyshroom}. \textbf{shroom} projects image-source contributions onto a Spherical Harmonics (SH) basis, yielding a composable pipeline for binaural decoding, spherical array simulation, and real-time head rotation. Benchmarked against \texttt{pyroomacoustics} with an $N=30$ reference, \textbf{shroom} with Magnitude Least Squares (MagLS) achieves perceptual transparency (2.02~dB Log Spectral Distance (LSD) at $N=5$, within the 1--2~dB Just Noticeable Difference (JND)) while its fixed-once decode amortises over multiple sources ($K=1$-to-$8$: slowdown narrows from $7\times$ to $3.1\times$). For dynamic head rotation, \textbf{shroom} applies a Wigner-D multiply at $<1$~ms/frame, making it the only architecturally viable real-time choice. |
| title | SHroom: A Python Framework for Ambisonics Room Acoustics Simulation and Binaural Rendering |
| topic | Audio and Speech Processing Sound |
| url | https://arxiv.org/abs/2603.27342 |