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Autori principali: Niu, Jiahao, Zheng, Rongjia, Xu, Wenju, Zheng, Wei-Shi, Zhang, Qing
Natura: Preprint
Pubblicazione: 2026
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Accesso online:https://arxiv.org/abs/2603.27516
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author Niu, Jiahao
Zheng, Rongjia
Xu, Wenju
Zheng, Wei-Shi
Zhang, Qing
author_facet Niu, Jiahao
Zheng, Rongjia
Xu, Wenju
Zheng, Wei-Shi
Zhang, Qing
contents We present SGS-Intrinsic, an indoor inverse rendering framework that works well for sparse-view images. Unlike existing 3D Gaussian Splatting (3DGS) based methods that focus on object-centric reconstruction and fail to work under sparse view settings, our method allows to achieve high-quality geometry reconstruction and accurate disentanglement of material and illumination. The core idea is to construct a dense and geometry-consistent Gaussian semantic field guided by semantic and geometric priors, providing a reliable foundation for subsequent inverse rendering. Building upon this, we perform material-illumination disentanglement by combining a hybrid illumination model and material prior to effectively capture illumination-material interactions. To mitigate the impact of cast shadows and enhance the robustness of material recovery, we introduce illumination-invariant material constraint together with a deshadowing model. Extensive experiments on benchmark datasets show that our method consistently improves both reconstruction fidelity and inverse rendering quality over existing 3DGS-based inverse rendering approaches. Our code is available at https://github.com/GrumpySloths/SGS_Intrinsic.github.io.
format Preprint
id arxiv_https___arxiv_org_abs_2603_27516
institution arXiv
publishDate 2026
record_format arxiv
spellingShingle SGS-Intrinsic: Semantic-Invariant Gaussian Splatting for Sparse-View Indoor Inverse Rendering
Niu, Jiahao
Zheng, Rongjia
Xu, Wenju
Zheng, Wei-Shi
Zhang, Qing
Computer Vision and Pattern Recognition
We present SGS-Intrinsic, an indoor inverse rendering framework that works well for sparse-view images. Unlike existing 3D Gaussian Splatting (3DGS) based methods that focus on object-centric reconstruction and fail to work under sparse view settings, our method allows to achieve high-quality geometry reconstruction and accurate disentanglement of material and illumination. The core idea is to construct a dense and geometry-consistent Gaussian semantic field guided by semantic and geometric priors, providing a reliable foundation for subsequent inverse rendering. Building upon this, we perform material-illumination disentanglement by combining a hybrid illumination model and material prior to effectively capture illumination-material interactions. To mitigate the impact of cast shadows and enhance the robustness of material recovery, we introduce illumination-invariant material constraint together with a deshadowing model. Extensive experiments on benchmark datasets show that our method consistently improves both reconstruction fidelity and inverse rendering quality over existing 3DGS-based inverse rendering approaches. Our code is available at https://github.com/GrumpySloths/SGS_Intrinsic.github.io.
title SGS-Intrinsic: Semantic-Invariant Gaussian Splatting for Sparse-View Indoor Inverse Rendering
topic Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2603.27516