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Main Authors: Kocaballi, A. Baki, Kizana, Joseph, Stein, Sharon, Shum, Simon Buckingham
Format: Preprint
Published: 2026
Subjects:
Online Access:https://arxiv.org/abs/2603.27550
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author Kocaballi, A. Baki
Kizana, Joseph
Stein, Sharon
Shum, Simon Buckingham
author_facet Kocaballi, A. Baki
Kizana, Joseph
Stein, Sharon
Shum, Simon Buckingham
contents Seamless AI presents output as a finished, polished product that users consume rather than shape. This risks design fixation: users anchor on AI suggestions rather than generating their own ideas. We propose Generative Friction, which introduces intentional disruptions to AI output (fragmentation, delay, ambiguity) designed to transform it from finished product into semi-finished material, inviting human contribution rather than passive acceptance. In a qualitative study with six designers, we identified the different ways in which designers appropriated the different types of friction: users mined keywords from broken text, used delays as workspace for independent thought, and solved metaphors as creative puzzles. However, this transformation was not universal, motivating the concept of Friction Disposition, a user's propensity to interpret resistance as invitation rather than obstruction. Grounded in tolerance for ambiguity and pre-existing workflow orientation, Friction Disposition emerged as a potential moderator: high-disposition users treated friction as "liberating," while low-disposition users experienced drag. We contribute the concept of Generative Friction as distinct from Protective Friction, with design implications for AI tools that counter fixation while preserving agency.
format Preprint
id arxiv_https___arxiv_org_abs_2603_27550
institution arXiv
publishDate 2026
record_format arxiv
spellingShingle Drag or Traction: Understanding How Designers Appropriate Friction in AI Ideation Outputs
Kocaballi, A. Baki
Kizana, Joseph
Stein, Sharon
Shum, Simon Buckingham
Human-Computer Interaction
Artificial Intelligence
I.2
Seamless AI presents output as a finished, polished product that users consume rather than shape. This risks design fixation: users anchor on AI suggestions rather than generating their own ideas. We propose Generative Friction, which introduces intentional disruptions to AI output (fragmentation, delay, ambiguity) designed to transform it from finished product into semi-finished material, inviting human contribution rather than passive acceptance. In a qualitative study with six designers, we identified the different ways in which designers appropriated the different types of friction: users mined keywords from broken text, used delays as workspace for independent thought, and solved metaphors as creative puzzles. However, this transformation was not universal, motivating the concept of Friction Disposition, a user's propensity to interpret resistance as invitation rather than obstruction. Grounded in tolerance for ambiguity and pre-existing workflow orientation, Friction Disposition emerged as a potential moderator: high-disposition users treated friction as "liberating," while low-disposition users experienced drag. We contribute the concept of Generative Friction as distinct from Protective Friction, with design implications for AI tools that counter fixation while preserving agency.
title Drag or Traction: Understanding How Designers Appropriate Friction in AI Ideation Outputs
topic Human-Computer Interaction
Artificial Intelligence
I.2
url https://arxiv.org/abs/2603.27550