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Main Authors: Liu, Ming, Zhang, Yunbei, Liu, Shilong, Wang, Liwen, Zhang, Wensheng
Format: Preprint
Published: 2026
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Online Access:https://arxiv.org/abs/2603.27866
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author Liu, Ming
Zhang, Yunbei
Liu, Shilong
Wang, Liwen
Zhang, Wensheng
author_facet Liu, Ming
Zhang, Yunbei
Liu, Shilong
Wang, Liwen
Zhang, Wensheng
contents Video generation models produce visually coherent content but struggle with tasks requiring spatial reasoning and multi-step planning. Reinforcement learning (RL) offers a path to improve generalization, but its effectiveness in video reasoning hinges on reward design -- a challenge that has received little systematic study. We investigate this problem by adapting Group Relative Policy Optimization (GRPO) to flow-based video models and training them on maze-solving and robotic navigation tasks. We first show that multimodal reward models fail catastrophically in this setting. To address this, we design verifiable reward functions grounded in objective task metrics. For structured game environments, we introduce a multi-component trajectory reward. For robotic navigation, we propose an embedding-level verifiable reward. Our experiments show that RL fine-tuning with verifiable rewards improves generalization. For example, on complex 3D mazes, our model improves exact match accuracy by 29.1\% over the SFT baseline, and on trap-avoidance tasks by 51.4\%. Our systematic reward analysis reveals that verifiable rewards are critical for stable training, while multimodal reward models could lead to degenerate solutions. These findings establish verifiable reward design as a key enabler for robust video reasoning. Code will be publicly available.
format Preprint
id arxiv_https___arxiv_org_abs_2603_27866
institution arXiv
publishDate 2026
record_format arxiv
spellingShingle Wan-R1: Verifiable-Reinforcement Learning for Video Reasoning
Liu, Ming
Zhang, Yunbei
Liu, Shilong
Wang, Liwen
Zhang, Wensheng
Computer Vision and Pattern Recognition
Video generation models produce visually coherent content but struggle with tasks requiring spatial reasoning and multi-step planning. Reinforcement learning (RL) offers a path to improve generalization, but its effectiveness in video reasoning hinges on reward design -- a challenge that has received little systematic study. We investigate this problem by adapting Group Relative Policy Optimization (GRPO) to flow-based video models and training them on maze-solving and robotic navigation tasks. We first show that multimodal reward models fail catastrophically in this setting. To address this, we design verifiable reward functions grounded in objective task metrics. For structured game environments, we introduce a multi-component trajectory reward. For robotic navigation, we propose an embedding-level verifiable reward. Our experiments show that RL fine-tuning with verifiable rewards improves generalization. For example, on complex 3D mazes, our model improves exact match accuracy by 29.1\% over the SFT baseline, and on trap-avoidance tasks by 51.4\%. Our systematic reward analysis reveals that verifiable rewards are critical for stable training, while multimodal reward models could lead to degenerate solutions. These findings establish verifiable reward design as a key enabler for robust video reasoning. Code will be publicly available.
title Wan-R1: Verifiable-Reinforcement Learning for Video Reasoning
topic Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2603.27866