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Main Authors: Wu, Renjie, Li, Hongdong, Alvarez, Jose M., Liu, Miaomiao
Format: Preprint
Published: 2026
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Online Access:https://arxiv.org/abs/2603.28064
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author Wu, Renjie
Li, Hongdong
Alvarez, Jose M.
Liu, Miaomiao
author_facet Wu, Renjie
Li, Hongdong
Alvarez, Jose M.
Liu, Miaomiao
contents This paper addresses the problem of dynamic scene surface reconstruction using Gaussian Splatting (GS), aiming to recover temporally consistent geometry. While existing GS-based dynamic surface reconstruction methods can yield superior reconstruction, they are typically limited to either a single object or objects with only small deformations, struggling to maintain temporally consistent surface reconstruction of large deformations over time. We propose ``\textit{4DSurf}'', a novel and unified framework for generic dynamic surface reconstruction that does not require specifying the number or types of objects in the scene, can handle large surface deformations and temporal inconsistency in reconstruction. The key innovation of our framework is the introduction of Gaussian deformations induced Signed Distance Function Flow Regularization that constrains the motion of Gaussians to align with the evolving surface. To handle large deformations, we introduce an Overlapping Segment Partitioning strategy that divides the sequence into overlapping segments with small deformations and incrementally passes geometric information across segments through the shared overlapping timestep. Experiments on two challenging dynamic scene datasets, Hi4D and CMU Panoptic, demonstrate that our method outperforms state-of-the-art surface reconstruction methods by 49\% and 19\% in Chamfer distance, respectively, and achieves superior temporal consistency under sparse-view settings.
format Preprint
id arxiv_https___arxiv_org_abs_2603_28064
institution arXiv
publishDate 2026
record_format arxiv
spellingShingle \textit{4DSurf}: High-Fidelity Dynamic Scene Surface Reconstruction
Wu, Renjie
Li, Hongdong
Alvarez, Jose M.
Liu, Miaomiao
Computer Vision and Pattern Recognition
This paper addresses the problem of dynamic scene surface reconstruction using Gaussian Splatting (GS), aiming to recover temporally consistent geometry. While existing GS-based dynamic surface reconstruction methods can yield superior reconstruction, they are typically limited to either a single object or objects with only small deformations, struggling to maintain temporally consistent surface reconstruction of large deformations over time. We propose ``\textit{4DSurf}'', a novel and unified framework for generic dynamic surface reconstruction that does not require specifying the number or types of objects in the scene, can handle large surface deformations and temporal inconsistency in reconstruction. The key innovation of our framework is the introduction of Gaussian deformations induced Signed Distance Function Flow Regularization that constrains the motion of Gaussians to align with the evolving surface. To handle large deformations, we introduce an Overlapping Segment Partitioning strategy that divides the sequence into overlapping segments with small deformations and incrementally passes geometric information across segments through the shared overlapping timestep. Experiments on two challenging dynamic scene datasets, Hi4D and CMU Panoptic, demonstrate that our method outperforms state-of-the-art surface reconstruction methods by 49\% and 19\% in Chamfer distance, respectively, and achieves superior temporal consistency under sparse-view settings.
title \textit{4DSurf}: High-Fidelity Dynamic Scene Surface Reconstruction
topic Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2603.28064