SHOW3D: Capturing Scenes of 3D Hands and Objects in the Wild

Fuente: arXiv
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Auteurs principaux: Rim, Patrick, Harris, Kevin, Copple, Braden, Han, Shangchen, Xie, Xu, Shugurov, Ivan, An, Sizhe, Wen, He, Wong, Alex, Hodan, Tomas, He, Kun
Format: Preprint
Publié: 2026
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author Rim, Patrick
Harris, Kevin
Copple, Braden
Han, Shangchen
Xie, Xu
Shugurov, Ivan
An, Sizhe
Wen, He
Wong, Alex
Hodan, Tomas
He, Kun
author_facet Rim, Patrick
Harris, Kevin
Copple, Braden
Han, Shangchen
Xie, Xu
Shugurov, Ivan
An, Sizhe
Wen, He
Wong, Alex
Hodan, Tomas
He, Kun
contents Accurate 3D understanding of human hands and objects during manipulation remains a significant challenge for egocentric computer vision. Existing hand-object interaction datasets are predominantly captured in controlled studio settings, which limits both environmental diversity and the ability of models trained on such data to generalize to real-world scenarios. To address this challenge, we introduce a novel marker-less multi-camera system that allows for nearly unconstrained mobility in genuinely in-the-wild conditions, while still having the ability to generate precise 3D annotations of hands and objects. The capture system consists of a lightweight, back-mounted, multi-camera rig that is synchronized and calibrated with a user-worn VR headset. For 3D ground-truth annotation of hands and objects, we develop an ego-exo tracking pipeline and rigorously evaluate its quality. Finally, we present SHOW3D, the first large-scale dataset with 3D annotations that show hands interacting with objects in diverse real-world environments, including outdoor settings. Our approach significantly reduces the fundamental trade-off between environmental realism and accuracy of 3D annotations, which we validate with experiments on several downstream tasks. show3d-dataset.github.io
format Preprint
id arxiv_https___arxiv_org_abs_2603_28760
institution arXiv
publishDate 2026
record_format arxiv
spellingShingle SHOW3D: Capturing Scenes of 3D Hands and Objects in the Wild
Rim, Patrick
Harris, Kevin
Copple, Braden
Han, Shangchen
Xie, Xu
Shugurov, Ivan
An, Sizhe
Wen, He
Wong, Alex
Hodan, Tomas
He, Kun
Computer Vision and Pattern Recognition
Robotics
Accurate 3D understanding of human hands and objects during manipulation remains a significant challenge for egocentric computer vision. Existing hand-object interaction datasets are predominantly captured in controlled studio settings, which limits both environmental diversity and the ability of models trained on such data to generalize to real-world scenarios. To address this challenge, we introduce a novel marker-less multi-camera system that allows for nearly unconstrained mobility in genuinely in-the-wild conditions, while still having the ability to generate precise 3D annotations of hands and objects. The capture system consists of a lightweight, back-mounted, multi-camera rig that is synchronized and calibrated with a user-worn VR headset. For 3D ground-truth annotation of hands and objects, we develop an ego-exo tracking pipeline and rigorously evaluate its quality. Finally, we present SHOW3D, the first large-scale dataset with 3D annotations that show hands interacting with objects in diverse real-world environments, including outdoor settings. Our approach significantly reduces the fundamental trade-off between environmental realism and accuracy of 3D annotations, which we validate with experiments on several downstream tasks. show3d-dataset.github.io
title SHOW3D: Capturing Scenes of 3D Hands and Objects in the Wild
topic Computer Vision and Pattern Recognition
Robotics
url https://arxiv.org/abs/2603.28760