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Auteur principal: Guo, Shuai
Format: Preprint
Publié: 2026
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Accès en ligne:https://arxiv.org/abs/2603.28775
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author Guo, Shuai
author_facet Guo, Shuai
contents As generative AI increasingly mediates learning and decision-making, users often act effectively while struggling to interpret how system outcomes are produced. While Explainable Artificial Intelligence (XAI) research has primarily addressed this problem through transparency and visualization, less attention has been paid to how explanation is constructed through interaction. This paper examines digital games as explainable interfaces by analyzing how explanation can be configured as a playable process. Using Arknights as a case study, the paper conducts a qualitative close reading and interface analysis of the diegetic AI system PRTS, focusing on the implied player. The analysis shows that PRTS provides usable but unverifiable explanations: sufficient to initiate action, yet insufficient to stabilize causal understanding. Through incomplete information, delayed feedback, and narrative disruptions of trust, player agency is reorganized from direct control toward interpretive and abductive reasoning. The paper conceptualizes this mode as explanatory agency and discusses its implications for XAI-oriented interface design.
format Preprint
id arxiv_https___arxiv_org_abs_2603_28775
institution arXiv
publishDate 2026
record_format arxiv
spellingShingle Arknights: Playable Explanation and Player Agency under Opacity
Guo, Shuai
Human-Computer Interaction
As generative AI increasingly mediates learning and decision-making, users often act effectively while struggling to interpret how system outcomes are produced. While Explainable Artificial Intelligence (XAI) research has primarily addressed this problem through transparency and visualization, less attention has been paid to how explanation is constructed through interaction. This paper examines digital games as explainable interfaces by analyzing how explanation can be configured as a playable process. Using Arknights as a case study, the paper conducts a qualitative close reading and interface analysis of the diegetic AI system PRTS, focusing on the implied player. The analysis shows that PRTS provides usable but unverifiable explanations: sufficient to initiate action, yet insufficient to stabilize causal understanding. Through incomplete information, delayed feedback, and narrative disruptions of trust, player agency is reorganized from direct control toward interpretive and abductive reasoning. The paper conceptualizes this mode as explanatory agency and discusses its implications for XAI-oriented interface design.
title Arknights: Playable Explanation and Player Agency under Opacity
topic Human-Computer Interaction
url https://arxiv.org/abs/2603.28775