Generating Humanless Environment Walkthroughs from Egocentric Walking Tour Videos

Fuente: arXiv
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Auteurs principaux: Ham, Yujin, Kim, Junho, Boominathan, Vivek, Balakrishnan, Guha
Format: Preprint
Publié: 2026
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author Ham, Yujin
Kim, Junho
Boominathan, Vivek
Balakrishnan, Guha
author_facet Ham, Yujin
Kim, Junho
Boominathan, Vivek
Balakrishnan, Guha
contents Egocentric "walking tour" videos provide a rich source of image data to develop rich and diverse visual models of environments around the world. However, the significant presence of humans in frames of these videos due to crowds and eye-level camera perspectives mitigates their usefulness in environment modeling applications. We focus on addressing this challenge by developing a generative algorithm that can realistically remove (i.e., inpaint) humans and their associated shadow effects from walking tour videos. Key to our approach is the construction of a rich semi-synthetic dataset of video clip pairs to train this generative model. Each pair in the dataset consists of an environment-only background clip, and a composite clip of walking humans with simulated shadows overlaid on the background. We randomly sourced both foreground and background components from real egocentric walking tour videos around the world to maintain visual diversity. We then used this dataset to fine-tune the state-of-the-art Casper video diffusion model for object and effects inpainting, and demonstrate that the resulting model performs far better than Casper both qualitatively and quantitatively at removing humans from walking tour clips with significant human presence and complex backgrounds. Finally, we show that the resulting generated clips can be used to build successful 3D/4D models of urban locations.
format Preprint
id arxiv_https___arxiv_org_abs_2603_29036
institution arXiv
publishDate 2026
record_format arxiv
spellingShingle Generating Humanless Environment Walkthroughs from Egocentric Walking Tour Videos
Ham, Yujin
Kim, Junho
Boominathan, Vivek
Balakrishnan, Guha
Computer Vision and Pattern Recognition
Egocentric "walking tour" videos provide a rich source of image data to develop rich and diverse visual models of environments around the world. However, the significant presence of humans in frames of these videos due to crowds and eye-level camera perspectives mitigates their usefulness in environment modeling applications. We focus on addressing this challenge by developing a generative algorithm that can realistically remove (i.e., inpaint) humans and their associated shadow effects from walking tour videos. Key to our approach is the construction of a rich semi-synthetic dataset of video clip pairs to train this generative model. Each pair in the dataset consists of an environment-only background clip, and a composite clip of walking humans with simulated shadows overlaid on the background. We randomly sourced both foreground and background components from real egocentric walking tour videos around the world to maintain visual diversity. We then used this dataset to fine-tune the state-of-the-art Casper video diffusion model for object and effects inpainting, and demonstrate that the resulting model performs far better than Casper both qualitatively and quantitatively at removing humans from walking tour clips with significant human presence and complex backgrounds. Finally, we show that the resulting generated clips can be used to build successful 3D/4D models of urban locations.
title Generating Humanless Environment Walkthroughs from Egocentric Walking Tour Videos
topic Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2603.29036